My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Lumberjack
Zap
Firecracker Royal Giant
Barbarian Barrel
Knight Firecracker Wizard Electro Wizard Lumberjack
The Log
Firecracker Royal Giant Mini P.E.K.K.A Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Fireball
Firecracker Wizard Electro Wizard Lumberjack
Poison
Firecracker Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Mini P.E.K.K.A

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Mini P.E.K.K.A Lumberjack
Knight
Firecracker Arrows Wizard Electro Wizard Lumberjack
Firecracker
Knight Royal Giant Mini P.E.K.K.A Lumberjack
Royal Giant
Arrows Firecracker Wizard Electro Wizard Lumberjack
Mini P.E.K.K.A
Arrows Firecracker Wizard Electro Wizard Lumberjack
Wizard
Knight Royal Giant Mini P.E.K.K.A Lumberjack
Electro Wizard
Knight Royal Giant Mini P.E.K.K.A Lumberjack
Lumberjack
Arrows Knight Firecracker Royal Giant Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 3 13

Arrows
Knight Mini P.E.K.K.A Lumberjack
Knight
Firecracker Electro Wizard Arrows Mini P.E.K.K.A Wizard Lumberjack
Firecracker
Knight Mini P.E.K.K.A Electro Wizard Lumberjack
Royal Giant
Mini P.E.K.K.A
Electro Wizard Arrows Knight Firecracker Wizard
Wizard
Knight Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard
Knight Mini P.E.K.K.A Firecracker Wizard Lumberjack
Lumberjack
Arrows Knight Firecracker Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Knight Firecracker Electro Wizard
Mini P.E.K.K.A Lumberjack Knight Electro Wizard
Mini P.E.K.K.A Lumberjack Knight Firecracker Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Lumberjack
Arrows Firecracker Electro Wizard Lumberjack
Electro Wizard Arrows Firecracker Wizard
Arrows Electro Wizard
Mini P.E.K.K.A Lumberjack
Knight Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard Arrows Knight Firecracker Wizard Lumberjack
Arrows Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Knight Wizard Electro Wizard
Wizard Arrows Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Knight Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Arrows Knight Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Knight Firecracker Wizard Electro Wizard Lumberjack
Arrows Wizard Knight Firecracker Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Arrows Knight Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack Electro Wizard
Electro Wizard Arrows Knight Firecracker Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Knight Electro Wizard
Knight Mini P.E.K.K.A Lumberjack
Arrows Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Electro Wizard Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A Lumberjack
Arrows Electro Wizard
Mini P.E.K.K.A Knight Wizard Lumberjack
Wizard Firecracker
Electro Wizard Knight Firecracker Mini P.E.K.K.A Lumberjack
Arrows Firecracker Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Mini P.E.K.K.A Electro Wizard Lumberjack
Firecracker Arrows Knight Wizard Electro Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard Electro Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Firecracker Electro Wizard
Arrows Firecracker Wizard
Electro Wizard
Arrows Firecracker Wizard Electro Wizard
Arrows
Knight Firecracker Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Arrows Firecracker Wizard
Arrows
Firecracker
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard

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