My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Knight Firecracker Inferno Tower Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Hog Rider Skeleton Army
Fireball
Firecracker Hog Rider Inferno Tower Skeleton Army
Poison
Firecracker Inferno Tower Skeleton Army
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Skeleton Army Hog Rider Golden Knight Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Skeleton Army

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Lightning
Knight
Firecracker Hog Rider Arrows
Firecracker
Knight Hog Rider
Hog Rider
Arrows Knight Firecracker Lightning Golden Knight
Inferno Tower
Skeleton Army
Lightning
Hog Rider Arrows
Golden Knight
Hog Rider

Defense Synergies 3 8

Arrows
Knight Inferno Tower Lightning Golden Knight
Knight
Firecracker Inferno Tower Arrows Skeleton Army
Firecracker
Knight Inferno Tower Skeleton Army Golden Knight
Hog Rider
Inferno Tower
Knight Skeleton Army Arrows Firecracker
Skeleton Army
Inferno Tower Knight Firecracker
Lightning
Arrows
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker Inferno Tower Golden Knight
Inferno Tower Skeleton Army Knight Firecracker
Inferno Tower Skeleton Army Knight Lightning
Inferno Tower Skeleton Army Knight Firecracker
Lightning Arrows Firecracker Skeleton Army
Arrows Skeleton Army Firecracker
Inferno Tower Lightning Arrows Firecracker
Lightning Arrows Inferno Tower Golden Knight
Inferno Tower Skeleton Army
Knight Skeleton Army Firecracker Inferno Tower
Skeleton Army Arrows Knight Firecracker
Arrows Inferno Tower Firecracker
Inferno Tower Skeleton Army Knight Lightning
Skeleton Army Arrows Firecracker Golden Knight
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Lightning
Arrows Knight Firecracker Inferno Tower Skeleton Army
Arrows Knight Firecracker Skeleton Army Golden Knight
Arrows Knight Firecracker
Inferno Tower
Skeleton Army Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Inferno Tower
Arrows Knight Firecracker Lightning
Skeleton Army Knight Inferno Tower Lightning Golden Knight
Skeleton Army Lightning Knight Inferno Tower
Inferno Tower Knight Skeleton Army
Arrows Firecracker
Skeleton Army Knight Inferno Tower Lightning
Inferno Tower Knight Skeleton Army
Lightning Knight Firecracker Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Knight Inferno Tower Golden Knight
Skeleton Army Lightning Arrows
Skeleton Army Lightning Knight Inferno Tower Golden Knight
Firecracker Skeleton Army
Inferno Tower Skeleton Army Knight Firecracker Lightning Golden Knight
Arrows Firecracker Inferno Tower Golden Knight
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Firecracker Golden Knight
Arrows Firecracker Golden Knight
Lightning Arrows
Lightning Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning Golden Knight
Lightning
Firecracker Lightning Arrows Knight Golden Knight
Lightning Arrows Firecracker
Lightning Knight Firecracker Golden Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Golden Knight
Lightning Arrows Firecracker
Lightning Arrows
Lightning
Lightning Arrows Firecracker
Lightning Arrows Firecracker Golden Knight
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker
Arrows Firecracker Lightning Golden Knight
Lightning Arrows Golden Knight
Lightning Arrows Firecracker Golden Knight
Lightning Arrows Firecracker
Lightning Firecracker
Lightning
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Skeleton Army
Lightning Arrows Firecracker
Arrows
Lightning Knight Firecracker
Arrows Firecracker Lightning
Lightning Arrows
Firecracker
Firecracker Lightning Golden Knight
Firecracker Lightning
Lightning Firecracker Golden Knight

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