My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Mega Minion Balloon Lumberjack
Zap
Cannon Balloon
Barbarian Barrel
Knight Cannon Electro Wizard Lumberjack
The Log
Cannon Lumberjack
Earthquake
Cannon
Arrows
Royal Delivery
Knight Mega Minion Balloon Electro Wizard Lumberjack
Fireball
Cannon Mega Minion Balloon Electro Wizard Lumberjack
Poison
Cannon Mega Minion Balloon Electro Wizard
Lightning
Knight Cannon Mega Minion Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Mega Minion Freeze Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Mega Minion

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Mega Minion Freeze Lumberjack
Knight
Mega Minion Balloon Arrows Electro Wizard Lumberjack
Cannon
Mega Minion
Knight Arrows Balloon
Freeze
Balloon Arrows
Balloon
Arrows Knight Freeze Lumberjack Mega Minion Electro Wizard
Electro Wizard
Knight Balloon Lumberjack
Lumberjack
Balloon Arrows Knight Electro Wizard

Defense Synergies 3 14

Arrows
Knight Cannon Mega Minion Lumberjack
Knight
Cannon Mega Minion Electro Wizard Arrows Lumberjack
Cannon
Knight Arrows Mega Minion Electro Wizard Lumberjack
Mega Minion
Knight Arrows Cannon Freeze Electro Wizard Lumberjack
Freeze
Mega Minion Electro Wizard Lumberjack
Balloon
Electro Wizard
Knight Cannon Mega Minion Freeze Lumberjack
Lumberjack
Arrows Knight Cannon Mega Minion Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Mega Minion Electro Wizard
Lumberjack Knight Cannon Mega Minion Electro Wizard
Cannon Lumberjack Knight Mega Minion Freeze Electro Wizard
Cannon Lumberjack Knight Mega Minion Electro Wizard
Arrows Lumberjack
Arrows Freeze Cannon Mega Minion Electro Wizard Lumberjack
Mega Minion Electro Wizard Arrows Cannon Freeze
Arrows Cannon Electro Wizard
Cannon Lumberjack
Knight Cannon Electro Wizard Lumberjack
Electro Wizard Arrows Knight Cannon Mega Minion Freeze Lumberjack
Arrows Mega Minion Electro Wizard
Cannon Lumberjack Knight Freeze Electro Wizard
Arrows Cannon Mega Minion Freeze Electro Wizard Lumberjack
Knight Cannon Electro Wizard Lumberjack
Cannon Freeze Electro Wizard Lumberjack
Arrows Knight Cannon Electro Wizard Lumberjack
Arrows Cannon Knight Mega Minion Electro Wizard Lumberjack
Arrows Freeze Knight Cannon Mega Minion Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Arrows Knight Cannon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Electro Wizard
Electro Wizard Arrows Knight Mega Minion Lumberjack
Lumberjack Knight Electro Wizard
Lumberjack Knight Electro Wizard
Knight Cannon Lumberjack
Arrows Freeze Electro Wizard
Knight Mega Minion Electro Wizard Lumberjack
Knight Lumberjack
Freeze Electro Wizard Knight Mega Minion
Cannon Mega Minion
Knight Mega Minion Lumberjack
Arrows Electro Wizard
Knight Cannon Lumberjack
Cannon
Electro Wizard Knight Mega Minion Freeze Lumberjack
Arrows Cannon Mega Minion Freeze Electro Wizard
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Electro Wizard
Arrows
Arrows Knight Freeze
Arrows
Arrows Mega Minion Freeze
Arrows
Arrows Freeze
Arrows
Electro Wizard Lumberjack
Arrows Knight Electro Wizard
Arrows
Knight
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Arrows Mega Minion Electro Wizard
Arrows
Arrows
Arrows
Arrows Freeze
Mega Minion
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard Mega Minion Freeze
Mega Minion
Arrows
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Freeze
Arrows Mega Minion Electro Wizard
Freeze
Arrows
Knight Mega Minion Electro Wizard Lumberjack
Arrows
Arrows
Mega Minion
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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