My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Lava Hound
Giant Snowball
Bomber Skeleton Army Baby Dragon Lava Hound
Zap
Bomber Inferno Tower Skeleton Army Lava Hound
Barbarian Barrel
Bomber Knight Inferno Tower Skeleton Army
The Log
Bomber Skeleton Army
Earthquake
Bomber Inferno Tower Skeleton Army
Arrows
Bomber Skeleton Army Lava Hound
Royal Delivery
Bomber Knight Skeleton Army Baby Dragon Lava Hound
Fireball
Bomber Inferno Tower Skeleton Army Baby Dragon Lava Hound
Poison
Bomber Inferno Tower Skeleton Army Lava Hound
Lightning
Knight Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Skeleton Army Fireball Baby Dragon Inferno Tower Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Skeleton Army

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Baby Dragon
Arrows
Fireball Lava Hound Knight
Knight
Baby Dragon Bomber Arrows Fireball
Fireball
Arrows Lava Hound Knight Baby Dragon
Inferno Tower
Skeleton Army
Lava Hound
Baby Dragon
Knight Lava Hound Bomber Fireball
Lava Hound
Arrows Fireball Baby Dragon Skeleton Army

Defense Synergies 3 8

Bomber
Knight
Arrows
Knight Fireball Inferno Tower
Knight
Bomber Inferno Tower Arrows Fireball Skeleton Army Baby Dragon
Fireball
Arrows Knight Inferno Tower
Inferno Tower
Knight Skeleton Army Arrows Fireball Baby Dragon
Skeleton Army
Inferno Tower Knight
Baby Dragon
Knight Inferno Tower
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Bomber Knight
Inferno Tower Skeleton Army Bomber Knight
Inferno Tower Skeleton Army Bomber Knight
Bomber Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Bomber Baby Dragon
Inferno Tower Arrows Fireball Baby Dragon
Arrows Fireball Inferno Tower Baby Dragon
Inferno Tower Skeleton Army
Knight Skeleton Army Bomber Inferno Tower
Skeleton Army Bomber Arrows Knight Fireball Baby Dragon
Arrows Inferno Tower Fireball Baby Dragon
Inferno Tower Skeleton Army Bomber Knight Fireball
Bomber Fireball Skeleton Army Arrows Baby Dragon
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Fireball
Bomber Arrows Knight Fireball Inferno Tower Skeleton Army
Arrows Fireball Bomber Knight Skeleton Army Baby Dragon
Arrows Baby Dragon Bomber Knight Fireball
Inferno Tower
Bomber Skeleton Army Arrows Knight Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Inferno Tower
Fireball Bomber Arrows Knight Baby Dragon
Skeleton Army Knight Inferno Tower
Skeleton Army Knight Fireball Inferno Tower
Inferno Tower Knight Skeleton Army
Arrows Fireball Baby Dragon
Skeleton Army Knight Fireball Inferno Tower
Inferno Tower Knight Skeleton Army
Knight Fireball Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Skeleton Army
Knight Inferno Tower
Skeleton Army Arrows Fireball
Skeleton Army Knight Fireball Inferno Tower
Bomber Fireball Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Bomber Knight Fireball Baby Dragon
Arrows Bomber Fireball Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Knight Fireball
Bomber Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Bomber Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Knight Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Bomber Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bomber
Bomber Arrows Fireball Baby Dragon
Bomber Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Bomber Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Fireball
Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Skeleton Army
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Knight Baby Dragon
Arrows Bomber Fireball Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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