My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch Electro Dragon
Zap
Inferno Tower Witch
Barbarian Barrel
Elixir Golem Inferno Tower Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elixir Golem Witch Electro Dragon
Fireball
Elixir Golem Inferno Tower Witch Electro Dragon
Poison
Elixir Golem Inferno Tower Witch Electro Dragon
Lightning
Inferno Tower Witch Electro Dragon
Rocket
Inferno Tower Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Elixir Golem Inferno Tower Witch Electro Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Elixir Golem Inferno Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Lightning Mega Knight
Elixir Golem
Lightning Arrows Witch Electro Dragon The Log
Inferno Tower
Witch
Elixir Golem Mega Knight
Electro Dragon
Elixir Golem Mega Knight
Lightning
Elixir Golem Arrows
The Log
Elixir Golem Mega Knight
Mega Knight
Arrows Witch Electro Dragon The Log

Defense Synergies 2 10

Arrows
Mega Knight Inferno Tower Lightning
Elixir Golem
Inferno Tower
The Log Arrows Electro Dragon Mega Knight
Witch
Electro Dragon The Log Mega Knight
Electro Dragon
Inferno Tower Witch The Log
Lightning
Arrows The Log
The Log
Inferno Tower Witch Electro Dragon Lightning Mega Knight
Mega Knight
Arrows Inferno Tower Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Electro Dragon The Log
Inferno Tower Witch Electro Dragon The Log Mega Knight
Inferno Tower Witch Mega Knight Electro Dragon Lightning
Inferno Tower Witch Electro Dragon Mega Knight
Lightning Arrows The Log Mega Knight
Arrows The Log Electro Dragon Mega Knight
Inferno Tower Lightning Arrows Witch Electro Dragon
Lightning Arrows Inferno Tower Electro Dragon The Log Mega Knight
Inferno Tower Witch
Inferno Tower Mega Knight
Witch Arrows Electro Dragon The Log Mega Knight
Arrows Inferno Tower Witch Electro Dragon
Inferno Tower Mega Knight Witch Electro Dragon Lightning The Log
Mega Knight Arrows Witch Electro Dragon The Log
Inferno Tower Mega Knight
Inferno Tower Lightning The Log Mega Knight
Mega Knight Arrows Inferno Tower Witch Electro Dragon
Arrows Mega Knight Witch Electro Dragon The Log
Arrows Witch The Log Electro Dragon Mega Knight
Inferno Tower
Mega Knight Arrows Witch Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch
Arrows Electro Dragon Lightning The Log Mega Knight
Mega Knight Inferno Tower Witch Electro Dragon Lightning The Log
Lightning Mega Knight Inferno Tower The Log
Inferno Tower Witch Mega Knight
Arrows Witch Electro Dragon
Inferno Tower Witch Lightning
Inferno Tower Mega Knight
Electro Dragon Lightning Mega Knight Inferno Tower Witch The Log
Inferno Tower Witch
Mega Knight Inferno Tower Witch Electro Dragon
Lightning Mega Knight Arrows The Log
Lightning Mega Knight Inferno Tower Witch
Witch Electro Dragon Mega Knight
Inferno Tower Witch Electro Dragon Lightning The Log
Arrows Mega Knight Inferno Tower Witch Electro Dragon The Log
Arrows Inferno Tower
Mega Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Lightning Arrows Electro Dragon The Log
Lightning Arrows The Log
Arrows The Log Mega Knight
Arrows Witch Electro Dragon
Arrows Witch The Log
Arrows The Log Electro Dragon Lightning
Arrows The Log Electro Dragon Lightning
Lightning Electro Dragon
Lightning Arrows Electro Dragon The Log
Lightning Arrows Electro Dragon
Lightning The Log
Lightning Arrows Electro Dragon
Lightning Arrows The Log
Lightning Arrows Witch Electro Dragon The Log
Lightning Arrows Electro Dragon The Log Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon The Log Mega Knight
Lightning Arrows Witch Electro Dragon The Log Mega Knight
Lightning The Log Mega Knight
Lightning Arrows
Lightning The Log
Lightning Arrows Electro Dragon The Log
Arrows The Log Witch Electro Dragon Mega Knight
Witch
Arrows The Log Witch Electro Dragon Lightning
Lightning Arrows Witch Electro Dragon The Log Mega Knight
Lightning Arrows The Log
Lightning Arrows Witch Electro Dragon
Electro Dragon Lightning Witch
Lightning
Lightning Arrows Electro Dragon The Log Mega Knight
Lightning Arrows Electro Dragon
Mega Knight
Arrows Lightning The Log
Lightning Witch Electro Dragon
Lightning Arrows Witch Electro Dragon
Arrows The Log
Lightning Electro Dragon Mega Knight
Arrows The Log Electro Dragon Lightning
Lightning Arrows
Electro Dragon Mega Knight
Electro Dragon Witch Lightning The Log
Witch Electro Dragon Lightning
Electro Dragon Lightning Witch The Log Mega Knight
Lightning Electro Dragon Mega Knight
Lightning

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