My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Bats Minion Horde Mega Minion
Zap
Bats Minion Horde Royal Giant
Barbarian Barrel
Elite Barbarians Bomb Tower
The Log
Royal Giant Elite Barbarians
Earthquake
Bomb Tower
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Elite Barbarians Mega Minion
Fireball
Minion Horde Elite Barbarians Mega Minion Bomb Tower
Poison
Bats Minion Horde Mega Minion Bomb Tower
Lightning
Elite Barbarians Mega Minion Bomb Tower
Rocket
Minion Horde Elite Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Mega Minion Bomb Tower Minion Horde Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Mega Minion

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Elite Barbarians Mega Minion
Zap
Arrows Elite Barbarians Mega Minion Bats Minion Horde Royal Giant
Arrows
Zap Royal Giant Elite Barbarians Mega Minion
Minion Horde
Zap Royal Giant
Royal Giant
Bats Arrows Zap Minion Horde Elite Barbarians Mega Minion
Elite Barbarians
Zap Arrows Bats Royal Giant
Mega Minion
Zap Bats Arrows Royal Giant
Bomb Tower

Defense Synergies 2 9

Bats
Zap Bomb Tower
Zap
Mega Minion Bomb Tower Bats Arrows Minion Horde Elite Barbarians
Arrows
Zap Mega Minion Bomb Tower
Minion Horde
Zap
Royal Giant
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Arrows Elite Barbarians Bomb Tower
Bomb Tower
Zap Bats Arrows Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Mega Minion
Minion Horde Elite Barbarians Bomb Tower Bats Zap Mega Minion
Minion Horde Bomb Tower Bats Elite Barbarians Mega Minion
Minion Horde Elite Barbarians Bomb Tower Bats Mega Minion
Arrows Elite Barbarians Bomb Tower
Arrows Bats Zap Mega Minion Bomb Tower
Bats Minion Horde Mega Minion Zap Arrows Bomb Tower
Zap Arrows Bomb Tower
Minion Horde Elite Barbarians Bomb Tower
Elite Barbarians Minion Horde
Bats Minion Horde Zap Arrows Mega Minion Bomb Tower
Arrows Minion Horde Mega Minion Bats Zap
Minion Horde Bomb Tower Bats Zap Elite Barbarians
Bomb Tower Bats Zap Arrows Minion Horde Mega Minion
Elite Barbarians Minion Horde Bomb Tower
Minion Horde Bomb Tower Zap Elite Barbarians
Minion Horde Bomb Tower Bats Arrows Elite Barbarians
Arrows Bomb Tower Bats Zap Minion Horde Elite Barbarians Mega Minion
Zap Arrows Bomb Tower Bats Mega Minion
Elite Barbarians Bomb Tower
Bats Arrows Minion Horde Elite Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Arrows Elite Barbarians Mega Minion Bomb Tower
Bats Zap Minion Horde Elite Barbarians Bomb Tower
Bats Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Arrows Bats Zap Minion Horde Bomb Tower
Bats Minion Horde Elite Barbarians Mega Minion Bomb Tower
Minion Horde Elite Barbarians Bomb Tower
Zap Minion Horde Bats Elite Barbarians Mega Minion Bomb Tower
Minion Horde Mega Minion
Bats Minion Horde Elite Barbarians Mega Minion Bomb Tower
Zap Arrows Elite Barbarians
Elite Barbarians Minion Horde Bomb Tower
Minion Horde Bomb Tower
Elite Barbarians Bats Zap Minion Horde Mega Minion Bomb Tower
Bats Arrows Zap Minion Horde Elite Barbarians Mega Minion Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows
Zap Arrows Minion Horde
Arrows Bats Zap Minion Horde Mega Minion
Arrows Minion Horde
Arrows Zap
Arrows Zap
Bats Minion Horde Elite Barbarians
Zap Arrows Minion Horde
Zap Arrows
Elite Barbarians
Arrows Minion Horde
Zap Arrows Elite Barbarians
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Bats Minion Horde
Zap Arrows Mega Minion
Zap Arrows
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows
Minion Horde Mega Minion
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Bats Zap Arrows Minion Horde
Zap Bats Minion Horde Mega Minion
Minion Horde Elite Barbarians Mega Minion
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Bats
Zap Arrows Mega Minion
Arrows
Minion Horde Mega Minion
Arrows Zap
Zap Arrows
Minion Horde Elite Barbarians Mega Minion
Zap Bats Minion Horde Elite Barbarians
Bats Zap
Zap

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