My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Dark Prince Witch
Barbarian Barrel
Valkyrie Wizard Dark Prince Witch Lumberjack
The Log
Hog Rider Dark Prince Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Wizard Dark Prince Witch Lumberjack
Fireball
Hog Rider Wizard Witch Lumberjack
Poison
Wizard Witch
Lightning
Valkyrie Wizard Dark Prince Witch Lumberjack
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Valkyrie Hog Rider Dark Prince Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Valkyrie Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Dark Prince Lumberjack
Valkyrie
Hog Rider Lumberjack Wizard Dark Prince Witch
Hog Rider
Arrows Valkyrie The Log Wizard Dark Prince Witch Lumberjack
Wizard
Valkyrie Hog Rider Dark Prince Lumberjack
Dark Prince
Arrows Valkyrie Hog Rider Wizard Witch Lumberjack
Witch
Valkyrie Hog Rider Dark Prince Lumberjack
The Log
Hog Rider Lumberjack
Lumberjack
Valkyrie Arrows Hog Rider Wizard Dark Prince Witch The Log

Defense Synergies 0 15

Arrows
Valkyrie Dark Prince Lumberjack
Valkyrie
Arrows Wizard Witch The Log Lumberjack
Hog Rider
Wizard
Valkyrie Dark Prince The Log Lumberjack
Dark Prince
Arrows Wizard Witch The Log
Witch
Valkyrie Dark Prince The Log Lumberjack
The Log
Valkyrie Wizard Dark Prince Witch Lumberjack
Lumberjack
Arrows Valkyrie Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Lumberjack Valkyrie Dark Prince Witch The Log
Witch Lumberjack Valkyrie Dark Prince
Witch Lumberjack Valkyrie Dark Prince
Arrows Valkyrie Dark Prince The Log Lumberjack
Arrows The Log Valkyrie Dark Prince Lumberjack
Arrows Wizard Witch
Arrows Valkyrie The Log
Witch Lumberjack
Valkyrie Dark Prince Lumberjack
Valkyrie Witch Arrows Wizard Dark Prince The Log Lumberjack
Arrows Wizard Witch
Lumberjack Valkyrie Wizard Dark Prince Witch The Log
Valkyrie Wizard Arrows Dark Prince Witch The Log Lumberjack
Lumberjack
The Log Lumberjack
Wizard Arrows Valkyrie Dark Prince Witch Lumberjack
Arrows Valkyrie Wizard Dark Prince Witch The Log Lumberjack
Arrows Valkyrie Wizard Witch The Log Dark Prince Lumberjack
Lumberjack
Valkyrie Wizard Dark Prince Arrows Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Dark Prince Witch
Arrows Valkyrie Wizard The Log Lumberjack
Lumberjack Valkyrie Dark Prince Witch The Log
Valkyrie Dark Prince Lumberjack The Log
Valkyrie Dark Prince Witch Lumberjack
Arrows Wizard Witch
Dark Prince Valkyrie Witch Lumberjack
Valkyrie Dark Prince Lumberjack
Valkyrie Dark Prince Witch The Log
Witch
Valkyrie Dark Prince Witch Lumberjack
Arrows Valkyrie Dark Prince The Log
Dark Prince Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Witch
Witch Valkyrie Dark Prince The Log Lumberjack
Arrows Valkyrie Wizard Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie Dark Prince The Log
Wizard Arrows Valkyrie Dark Prince The Log
Arrows Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard
Lumberjack
Arrows Valkyrie Wizard Dark Prince The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard Witch The Log
Arrows Wizard The Log
Arrows
Arrows Wizard Dark Prince The Log
Arrows Valkyrie Wizard Witch The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Wizard Dark Prince Witch
Witch
Arrows The Log Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log
Arrows Wizard Witch
Wizard Witch
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Dark Prince Witch
Arrows Wizard Witch
Arrows The Log
Valkyrie Wizard Dark Prince Lumberjack
Arrows The Log Wizard
Arrows
Dark Prince
Witch The Log
Witch
Dark Prince Witch The Log

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