My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Goblin Hut
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Goblin Gang Elite Barbarians Goblin Hut Wizard
The Log
Goblin Gang Elite Barbarians Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Elite Barbarians Goblin Hut Wizard
Fireball
Goblin Gang Elite Barbarians Goblin Hut Wizard
Poison
Goblin Gang Goblin Hut Wizard
Lightning
Elite Barbarians Goblin Hut Wizard
Rocket
Elite Barbarians Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Hut Wizard Elite Barbarians Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Goblin Gang Goblin Hut Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Lightning Mega Knight
Goblin Gang
Goblin Hut
Elite Barbarians
Arrows Wizard Mega Knight
Goblin Hut
Goblin Gang Mega Knight
Wizard
Elite Barbarians Mega Knight
Lightning
Electro Giant Arrows
Electro Giant
Lightning
Mega Knight
Arrows Elite Barbarians Goblin Hut Wizard

Defense Synergies 1 7

Arrows
Mega Knight Goblin Hut Lightning
Goblin Gang
Goblin Hut
Elite Barbarians
Wizard Mega Knight
Goblin Hut
Arrows Goblin Gang Wizard
Wizard
Elite Barbarians Goblin Hut Mega Knight
Lightning
Arrows
Electro Giant
Mega Knight
Arrows Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Hut Wizard
Elite Barbarians Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Hut Mega Knight Elite Barbarians Lightning
Elite Barbarians Goblin Hut Goblin Gang Mega Knight
Lightning Arrows Elite Barbarians Mega Knight
Arrows Goblin Gang Mega Knight
Lightning Arrows Goblin Gang Goblin Hut Wizard
Lightning Arrows Electro Giant Mega Knight
Goblin Gang Elite Barbarians Goblin Hut
Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Arrows Goblin Hut Wizard Electro Giant Mega Knight
Arrows Goblin Gang Goblin Hut Wizard
Goblin Hut Mega Knight Goblin Gang Elite Barbarians Wizard Lightning
Wizard Mega Knight Arrows Goblin Gang Goblin Hut
Elite Barbarians Goblin Gang Goblin Hut Mega Knight
Goblin Gang Elite Barbarians Goblin Hut Lightning Electro Giant Mega Knight
Wizard Mega Knight Arrows Goblin Gang Elite Barbarians Goblin Hut
Arrows Mega Knight Goblin Gang Elite Barbarians Goblin Hut Wizard
Arrows Wizard Goblin Hut Mega Knight
Elite Barbarians Goblin Hut
Goblin Gang Wizard Mega Knight Arrows Elite Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Goblin Hut Electro Giant
Arrows Goblin Gang Elite Barbarians Wizard Lightning Mega Knight
Goblin Gang Mega Knight Elite Barbarians Goblin Hut Lightning
Goblin Gang Lightning Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Goblin Hut Mega Knight
Arrows Wizard Electro Giant Goblin Gang Goblin Hut
Goblin Gang Elite Barbarians Goblin Hut Lightning
Mega Knight Elite Barbarians
Lightning Mega Knight Elite Barbarians Goblin Hut
Goblin Gang Goblin Hut
Mega Knight Elite Barbarians Goblin Hut
Lightning Mega Knight Arrows Elite Barbarians Electro Giant
Elite Barbarians Lightning Mega Knight Goblin Gang Wizard
Wizard Electro Giant Mega Knight
Goblin Gang Elite Barbarians Goblin Hut Electro Giant Lightning
Arrows Mega Knight Elite Barbarians Goblin Hut Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows Goblin Hut
Lightning Arrows
Wizard Arrows Mega Knight
Arrows Wizard Electro Giant
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Goblin Gang Elite Barbarians
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Elite Barbarians Goblin Hut
Lightning Arrows
Lightning Arrows Elite Barbarians Goblin Hut
Lightning Arrows Goblin Hut Wizard
Lightning Arrows Goblin Hut Wizard Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Wizard Electro Giant Mega Knight
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Electro Giant Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Elite Barbarians Lightning Arrows Wizard Electro Giant
Lightning Goblin Hut Wizard Electro Giant
Lightning Elite Barbarians
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Mega Knight
Arrows Wizard Lightning
Lightning Goblin Gang Goblin Hut
Lightning Arrows Wizard
Arrows
Lightning Goblin Gang Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows Electro Giant
Elite Barbarians Mega Knight
Electro Giant Goblin Gang Elite Barbarians Lightning
Lightning
Lightning Electro Giant Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: