My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Tombstone Electro Dragon
Zap
Goblin Gang Tombstone
Barbarian Barrel
Goblin Gang Tombstone Wizard
The Log
Goblin Gang Tombstone Mini P.E.K.K.A
Earthquake
Goblin Gang Tombstone
Arrows
Goblin Gang Tombstone
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Electro Dragon
Fireball
Goblin Gang Tombstone Wizard Electro Dragon
Poison
Goblin Gang Tombstone Wizard Electro Dragon
Lightning
Tombstone Mini P.E.K.K.A Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Tombstone Mini P.E.K.K.A Giant Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Tombstone

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mirror Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Giant Mirror
Tombstone
Mini P.E.K.K.A
Giant Arrows Goblin Gang Wizard Mirror
Giant
Arrows Mini P.E.K.K.A Electro Dragon Goblin Gang Wizard
Wizard
Mini P.E.K.K.A Giant
Mirror
Arrows Goblin Gang Mini P.E.K.K.A
Electro Dragon
Giant

Defense Synergies 1 12

Arrows
Mirror Tombstone Mini P.E.K.K.A
Goblin Gang
Tombstone Mini P.E.K.K.A Mirror
Tombstone
Arrows Goblin Gang Wizard Mirror Electro Dragon
Mini P.E.K.K.A
Arrows Goblin Gang Wizard Mirror Electro Dragon
Giant
Wizard
Tombstone Mini P.E.K.K.A
Mirror
Arrows Goblin Gang Tombstone Mini P.E.K.K.A Electro Dragon
Electro Dragon
Tombstone Mini P.E.K.K.A Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard Electro Dragon
Mini P.E.K.K.A Goblin Gang Tombstone Electro Dragon
Goblin Gang Mini P.E.K.K.A Tombstone Electro Dragon
Mini P.E.K.K.A Goblin Gang Tombstone Electro Dragon
Arrows Tombstone Mini P.E.K.K.A
Arrows Goblin Gang Electro Dragon
Arrows Goblin Gang Tombstone Wizard Electro Dragon
Arrows Electro Dragon
Mini P.E.K.K.A Goblin Gang Tombstone
Goblin Gang Mini P.E.K.K.A
Goblin Gang Arrows Tombstone Wizard Electro Dragon
Arrows Goblin Gang Wizard Electro Dragon
Tombstone Mini P.E.K.K.A Goblin Gang Wizard Electro Dragon
Wizard Arrows Goblin Gang Tombstone Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Goblin Gang Tombstone
Goblin Gang Mini P.E.K.K.A
Wizard Arrows Goblin Gang Tombstone Mini P.E.K.K.A Electro Dragon
Arrows Tombstone Goblin Gang Wizard Electro Dragon
Arrows Wizard Tombstone Electro Dragon
Mini P.E.K.K.A
Goblin Gang Wizard Arrows Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Tombstone
Arrows Goblin Gang Mini P.E.K.K.A Wizard Electro Dragon
Goblin Gang Tombstone Mini P.E.K.K.A Electro Dragon
Goblin Gang Mini P.E.K.K.A
Goblin Gang Tombstone Mini P.E.K.K.A
Arrows Wizard Goblin Gang Electro Dragon
Goblin Gang Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A
Electro Dragon Tombstone Mini P.E.K.K.A
Goblin Gang Tombstone
Tombstone Mini P.E.K.K.A Electro Dragon
Arrows
Mini P.E.K.K.A Goblin Gang Tombstone Wizard
Wizard Electro Dragon
Goblin Gang Tombstone Electro Dragon Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Electro Dragon
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Wizard Arrows
Arrows Wizard Electro Dragon
Arrows Wizard
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Goblin Gang Mini P.E.K.K.A Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard
Arrows Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Electro Dragon Wizard
Mini P.E.K.K.A
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows Wizard
Goblin Gang Tombstone Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Goblin Gang Mini P.E.K.K.A Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Electro Dragon
Electro Dragon Goblin Gang
Electro Dragon
Electro Dragon

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