My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Valkyrie Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Hog Rider Electro Wizard
Fireball
Goblin Gang Tesla Hog Rider Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tesla Fireball Valkyrie Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Tesla Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mega Knight
Goblin Gang
Hog Rider Valkyrie
Tesla
Fireball
Arrows Hog Rider Electro Wizard Mega Knight
Valkyrie
Hog Rider Goblin Gang Electro Wizard
Hog Rider
Arrows Goblin Gang Fireball Valkyrie Electro Wizard Mega Knight
Electro Wizard
Fireball Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Fireball Hog Rider Electro Wizard

Defense Synergies 2 13

Arrows
Mega Knight Tesla Fireball Valkyrie
Goblin Gang
Tesla Valkyrie Electro Wizard
Tesla
Goblin Gang Arrows Fireball Valkyrie Electro Wizard
Fireball
Arrows Tesla Valkyrie Electro Wizard Mega Knight
Valkyrie
Arrows Goblin Gang Tesla Fireball Electro Wizard
Hog Rider
Electro Wizard
Goblin Gang Tesla Fireball Valkyrie Mega Knight
Mega Knight
Arrows Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Electro Wizard
Goblin Gang Tesla Valkyrie Electro Wizard Mega Knight
Goblin Gang Tesla Mega Knight Valkyrie Electro Wizard
Tesla Goblin Gang Valkyrie Electro Wizard Mega Knight
Arrows Fireball Valkyrie Mega Knight
Arrows Goblin Gang Fireball Tesla Valkyrie Electro Wizard Mega Knight
Tesla Electro Wizard Arrows Goblin Gang Fireball
Arrows Tesla Fireball Valkyrie Electro Wizard Mega Knight
Tesla Goblin Gang
Goblin Gang Tesla Valkyrie Electro Wizard Mega Knight
Goblin Gang Valkyrie Electro Wizard Arrows Tesla Fireball Mega Knight
Arrows Tesla Goblin Gang Fireball Electro Wizard
Tesla Mega Knight Goblin Gang Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Arrows Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Electro Wizard Mega Knight
Goblin Gang Tesla Fireball Electro Wizard Mega Knight
Tesla Mega Knight Arrows Goblin Gang Fireball Valkyrie Electro Wizard
Arrows Tesla Fireball Mega Knight Goblin Gang Valkyrie Electro Wizard
Arrows Valkyrie Tesla Fireball Electro Wizard Mega Knight
Tesla Electro Wizard
Goblin Gang Valkyrie Mega Knight Arrows Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Tesla Fireball Electro Wizard
Fireball Electro Wizard Arrows Goblin Gang Tesla Valkyrie Mega Knight
Goblin Gang Mega Knight Valkyrie Electro Wizard
Goblin Gang Valkyrie Mega Knight Tesla Fireball Electro Wizard
Goblin Gang Tesla Valkyrie Mega Knight
Arrows Fireball Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Fireball Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie
Electro Wizard Mega Knight Fireball Valkyrie
Goblin Gang Tesla
Mega Knight Tesla Valkyrie
Mega Knight Arrows Fireball Valkyrie Electro Wizard
Mega Knight Goblin Gang Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Mega Knight
Goblin Gang Tesla Electro Wizard Fireball Valkyrie
Arrows Valkyrie Mega Knight Tesla Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie Mega Knight
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Electro Wizard
Arrows Fireball Valkyrie Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Electro Wizard Mega Knight
Arrows Fireball Valkyrie Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Mega Knight
Arrows Fireball Electro Wizard
Fireball Arrows Mega Knight
Fireball Arrows
Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Electro Wizard Goblin Gang Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Goblin Gang Valkyrie Electro Wizard Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight

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