My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Electro Giant Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Barrel Inferno Dragon Little Prince
Zap
Goblin Gang Skeleton Barrel Inferno Dragon Little Prince
Barbarian Barrel
Goblin Gang Skeleton Barrel Little Prince
The Log
Goblin Gang Skeleton Barrel Mini P.E.K.K.A Little Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Barrel Little Prince
Royal Delivery
Goblin Gang Skeleton Barrel Mini P.E.K.K.A Inferno Dragon Little Prince
Fireball
Goblin Gang Skeleton Barrel Inferno Dragon Little Prince
Poison
Goblin Gang Skeleton Barrel Little Prince
Lightning
Mini P.E.K.K.A Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Mini P.E.K.K.A Rage Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Skeleton Barrel Little Prince Mini P.E.K.K.A Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Goblin Gang Skeleton Barrel

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Mini P.E.K.K.A
Goblin Gang
Skeleton Barrel Mini P.E.K.K.A
Skeleton Barrel
Arrows Goblin Gang Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Arrows Goblin Gang Skeleton Barrel Rage Electro Giant Little Prince
Rage
Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Skeleton Barrel Electro Giant
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 6

Arrows
Mini P.E.K.K.A Little Prince
Goblin Gang
Mini P.E.K.K.A Inferno Dragon
Skeleton Barrel
Mini P.E.K.K.A
Arrows Goblin Gang Electro Giant
Rage
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Goblin Gang Electro Giant
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Arrows Mini P.E.K.K.A
Arrows Goblin Gang
Inferno Dragon Arrows Goblin Gang Little Prince
Arrows Skeleton Barrel Electro Giant
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Mini P.E.K.K.A Little Prince
Goblin Gang Arrows Electro Giant
Arrows Inferno Dragon Goblin Gang
Mini P.E.K.K.A Goblin Gang
Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Mini P.E.K.K.A Electro Giant Inferno Dragon
Arrows Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Little Prince
Arrows Inferno Dragon Little Prince
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Arrows Mini P.E.K.K.A Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Electro Giant
Arrows Goblin Gang Skeleton Barrel Mini P.E.K.K.A Inferno Dragon
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Inferno Dragon
Arrows Electro Giant Goblin Gang Skeleton Barrel
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Arrows Electro Giant
Mini P.E.K.K.A Goblin Gang
Electro Giant
Goblin Gang Electro Giant Mini P.E.K.K.A Inferno Dragon Little Prince
Arrows Mini P.E.K.K.A Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Arrows Electro Giant Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Goblin Gang Mini P.E.K.K.A
Arrows Skeleton Barrel
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Mini P.E.K.K.A
Arrows Skeleton Barrel Mini P.E.K.K.A
Arrows Skeleton Barrel Electro Giant Little Prince
Arrows
Arrows Skeleton Barrel
Arrows Electro Giant Little Prince
Inferno Dragon
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Electro Giant Little Prince
Skeleton Barrel Electro Giant
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Skeleton Barrel Goblin Gang
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows Skeleton Barrel
Arrows Electro Giant
Electro Giant Goblin Gang
Skeleton Barrel Electro Giant Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: