My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Mega Minion Hunter Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Balloon
Giant Snowball
Goblin Gang Skeleton Barrel Mega Minion Balloon Lumberjack
Zap
Goblin Gang Skeleton Barrel Balloon
Barbarian Barrel
Goblin Gang Skeleton Barrel Hunter Lumberjack
The Log
Goblin Gang Skeleton Barrel Hunter Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Barrel
Royal Delivery
Goblin Gang Skeleton Barrel Mega Minion Hunter Balloon Lumberjack
Fireball
Goblin Gang Skeleton Barrel Mega Minion Hunter Balloon Lumberjack
Poison
Goblin Gang Skeleton Barrel Mega Minion Hunter Balloon
Lightning
Mega Minion Hunter Balloon Lumberjack
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Skeleton Barrel Mega Minion Hunter Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Skeleton Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Skeleton Barrel Mega Minion Lumberjack
Goblin Gang
Skeleton Barrel Balloon
Skeleton Barrel
Arrows Goblin Gang Balloon Lumberjack
Mega Minion
Arrows Balloon
Hunter
Balloon Lumberjack
Balloon
Arrows Lumberjack Goblin Gang Skeleton Barrel Mega Minion Hunter The Log
The Log
Balloon Lumberjack
Lumberjack
Balloon Arrows Skeleton Barrel Hunter The Log

Defense Synergies 0 11

Arrows
Mega Minion Lumberjack
Goblin Gang
The Log Lumberjack
Skeleton Barrel
Mega Minion
Mega Minion
Arrows Skeleton Barrel Hunter The Log Lumberjack
Hunter
Mega Minion The Log Lumberjack
Balloon
The Log
Goblin Gang Mega Minion Hunter Lumberjack
Lumberjack
Arrows Goblin Gang Mega Minion Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mega Minion The Log
Hunter Lumberjack Goblin Gang Mega Minion The Log
Goblin Gang Hunter Lumberjack Mega Minion
Hunter Lumberjack Goblin Gang Mega Minion
Arrows The Log Lumberjack
Arrows Goblin Gang The Log Mega Minion Hunter Lumberjack
Mega Minion Hunter Arrows Goblin Gang
Arrows Skeleton Barrel The Log
Hunter Goblin Gang Lumberjack
Goblin Gang Hunter Lumberjack
Goblin Gang Arrows Mega Minion Hunter The Log Lumberjack
Arrows Mega Minion Hunter Goblin Gang
Hunter Lumberjack Goblin Gang The Log
Arrows Goblin Gang Mega Minion Hunter The Log Lumberjack
Goblin Gang Hunter Lumberjack
Goblin Gang Hunter The Log Lumberjack
Arrows Goblin Gang Hunter Lumberjack
Arrows Goblin Gang Mega Minion Hunter The Log Lumberjack
Arrows Hunter The Log Mega Minion Lumberjack
Hunter Lumberjack
Goblin Gang Arrows Hunter The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Arrows Goblin Gang Skeleton Barrel Mega Minion Hunter The Log Lumberjack
Goblin Gang Lumberjack Hunter The Log
Goblin Gang Hunter Lumberjack The Log
Goblin Gang Hunter Lumberjack
Arrows Goblin Gang Skeleton Barrel Hunter
Goblin Gang Mega Minion Hunter Lumberjack
Hunter Lumberjack
Mega Minion The Log
Goblin Gang Mega Minion
Mega Minion Hunter Lumberjack
Arrows The Log
Goblin Gang Hunter Lumberjack
Goblin Gang Mega Minion Hunter The Log Lumberjack
Arrows Mega Minion Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows The Log
Arrows Skeleton Barrel Mega Minion Hunter
Arrows The Log
Arrows The Log Skeleton Barrel Hunter
Arrows The Log Skeleton Barrel
Goblin Gang Lumberjack
Arrows Skeleton Barrel The Log
Arrows
Skeleton Barrel Hunter The Log
Arrows Skeleton Barrel
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Hunter The Log
Arrows Skeleton Barrel The Log
Arrows
Arrows Skeleton Barrel Mega Minion Hunter The Log
Arrows Skeleton Barrel The Log
The Log
Arrows
The Log
Arrows Skeleton Barrel The Log
Arrows The Log Hunter
Mega Minion
Arrows The Log Skeleton Barrel Hunter
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Hunter
Skeleton Barrel Mega Minion
Mega Minion
Arrows Hunter The Log
Arrows
Arrows The Log
Skeleton Barrel Goblin Gang
Arrows Mega Minion Hunter
Arrows The Log
Goblin Gang Mega Minion Hunter Lumberjack
Arrows The Log Skeleton Barrel
Arrows
Mega Minion
Goblin Gang The Log
Skeleton Barrel The Log

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