My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Dart Goblin Battle Ram
Zap
Bats Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram Electro Wizard
The Log
Goblin Gang Dart Goblin Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Battle Ram P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Dart Goblin Battle Ram Electro Wizard
Poison
Bats Goblin Gang Dart Goblin Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dart Goblin Fireball Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Dart Goblin

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram P.E.K.K.A
Arrows
Fireball P.E.K.K.A Battle Ram
Goblin Gang
Dart Goblin Battle Ram P.E.K.K.A
Dart Goblin
Goblin Gang Battle Ram P.E.K.K.A
Fireball
Arrows Battle Ram Electro Wizard
Battle Ram
Bats Arrows Goblin Gang Dart Goblin Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Goblin Gang Dart Goblin Battle Ram
Electro Wizard
P.E.K.K.A Fireball Battle Ram

Defense Synergies 0 12

Bats
Dart Goblin P.E.K.K.A Electro Wizard
Arrows
Fireball P.E.K.K.A
Goblin Gang
Dart Goblin P.E.K.K.A Electro Wizard
Dart Goblin
Bats Goblin Gang P.E.K.K.A Electro Wizard
Fireball
Arrows Electro Wizard
Battle Ram
P.E.K.K.A
Bats Arrows Goblin Gang Dart Goblin Electro Wizard
Electro Wizard
Bats Goblin Gang Dart Goblin Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Electro Wizard
P.E.K.K.A Bats Goblin Gang Dart Goblin Electro Wizard
Goblin Gang P.E.K.K.A Bats Dart Goblin Electro Wizard
P.E.K.K.A Bats Goblin Gang Dart Goblin Electro Wizard
Arrows Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Bats Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Arrows Goblin Gang Fireball
Arrows Dart Goblin Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin Electro Wizard
Bats Goblin Gang Dart Goblin Electro Wizard Arrows Fireball
Arrows Bats Goblin Gang Dart Goblin Fireball Electro Wizard
P.E.K.K.A Bats Goblin Gang Fireball Electro Wizard
Fireball Bats Arrows Goblin Gang Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Fireball P.E.K.K.A Electro Wizard
Bats Arrows Goblin Gang Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Bats Goblin Gang Dart Goblin Electro Wizard
Arrows Bats Dart Goblin Fireball Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Goblin Gang Bats Arrows Dart Goblin Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Goblin Gang
Goblin Gang P.E.K.K.A Bats Electro Wizard
Goblin Gang P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A Goblin Gang
Arrows Fireball Bats Goblin Gang Dart Goblin Electro Wizard
Goblin Gang P.E.K.K.A Bats Dart Goblin Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Fireball
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Arrows Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball
Dart Goblin Fireball
Goblin Gang Electro Wizard Bats Dart Goblin Fireball P.E.K.K.A
Bats Arrows Dart Goblin Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin Electro Wizard
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Arrows
Arrows Fireball Bats Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Bats Goblin Gang Fireball Electro Wizard
Arrows Dart Goblin Fireball Electro Wizard
Fireball Arrows Dart Goblin
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Bats
Arrows Dart Goblin Fireball Electro Wizard
Arrows Dart Goblin Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dart Goblin Electro Wizard
Fireball Arrows
Fireball Arrows Dart Goblin
Bats Arrows Dart Goblin Fireball Electro Wizard
Electro Wizard Bats Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Bats Goblin Gang Dart Goblin Fireball
Fireball Arrows Dart Goblin Electro Wizard
Arrows Fireball
Fireball Goblin Gang Dart Goblin Electro Wizard
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin P.E.K.K.A
Bats Goblin Gang Dart Goblin Fireball Electro Wizard
Bats Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard

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