My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Miner
Giant Snowball
Bats Goblin Gang Goblin Barrel Baby Dragon Miner
Zap
Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Goblin Barrel Baby Dragon Miner
Fireball
Goblin Gang Goblin Barrel Baby Dragon
Poison
Bats Goblin Gang
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Goblin Barrel Miner Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Goblin Barrel Baby Dragon
Arrows
Goblin Barrel Miner Mega Knight
Goblin Gang
Goblin Barrel Miner Baby Dragon
Goblin Barrel
Goblin Gang Bats Arrows Baby Dragon Miner Mega Knight
Baby Dragon
Bats Goblin Gang Goblin Barrel Miner Mega Knight
The Log
Miner Mega Knight
Miner
Bats Goblin Gang Arrows Goblin Barrel Baby Dragon The Log Mega Knight
Mega Knight
Bats Arrows Goblin Barrel Baby Dragon The Log Miner

Defense Synergies 1 10

Bats
Baby Dragon The Log Mega Knight
Arrows
Mega Knight
Goblin Gang
The Log Miner
Goblin Barrel
Baby Dragon
Bats The Log Mega Knight
The Log
Bats Goblin Gang Baby Dragon Miner Mega Knight
Miner
Goblin Gang The Log Mega Knight
Mega Knight
Arrows Bats Baby Dragon The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Bats Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Bats
Bats Goblin Gang Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang The Log Bats Baby Dragon Mega Knight
Bats Arrows Goblin Gang Baby Dragon
Arrows Baby Dragon The Log Mega Knight
Goblin Gang
Goblin Gang Miner Mega Knight
Bats Goblin Gang Arrows Baby Dragon The Log Mega Knight
Arrows Bats Goblin Gang Baby Dragon
Mega Knight Bats Goblin Gang The Log
Mega Knight Bats Arrows Goblin Gang Baby Dragon The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Bats Arrows Goblin Gang
Arrows Mega Knight Bats Goblin Gang Baby Dragon The Log
Arrows Baby Dragon The Log Bats Mega Knight
Goblin Gang Mega Knight Bats Arrows Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Baby Dragon The Log Miner Mega Knight
Goblin Gang Mega Knight Bats The Log
Goblin Gang Mega Knight Bats The Log
Goblin Gang Mega Knight
Arrows Bats Goblin Gang Baby Dragon
Goblin Gang Bats
Mega Knight
Mega Knight Bats Baby Dragon The Log
Goblin Gang
Mega Knight Bats
Mega Knight Arrows The Log
Mega Knight Goblin Gang
Baby Dragon Mega Knight
Goblin Gang Bats Baby Dragon The Log
Bats Arrows Mega Knight Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Miner
Arrows Baby Dragon The Log Miner
Arrows The Log
Arrows Baby Dragon The Log Mega Knight
Arrows Bats Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner
Bats Goblin Gang
Miner Arrows The Log
Arrows Baby Dragon
Baby Dragon The Log Miner
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Mega Knight
Arrows
Bats
Arrows Baby Dragon The Log Mega Knight
Arrows Baby Dragon The Log Miner Mega Knight
Baby Dragon The Log Mega Knight
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon Mega Knight
Arrows The Log Miner Baby Dragon
Arrows Baby Dragon The Log Miner Mega Knight
Miner Arrows Baby Dragon The Log
Bats Arrows Baby Dragon
Bats
Arrows The Log Miner Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Goblin Gang
Arrows Baby Dragon
Arrows The Log
Miner Goblin Gang Baby Dragon Mega Knight
Arrows The Log Baby Dragon
Arrows
Mega Knight
Bats Goblin Gang Baby Dragon The Log
Bats
Baby Dragon The Log Miner Mega Knight

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