My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon
Zap
Goblin Gang Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Bandit Electro Wizard
The Log
Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Bandit Electro Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Bandit Electro Wizard Inferno Dragon
Poison
Goblin Gang Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Bandit Hog Rider Electro Wizard Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Bandit Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lightning Bandit Mega Knight
Goblin Gang
Hog Rider Bandit
Hog Rider
Arrows Goblin Gang Lightning Bandit Electro Wizard Mega Knight
Lightning
Hog Rider Arrows
Bandit
Arrows Goblin Gang Hog Rider Electro Wizard Mega Knight
Electro Wizard
Hog Rider Bandit Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Hog Rider Bandit Electro Wizard

Defense Synergies 1 10

Arrows
Mega Knight Lightning Bandit
Goblin Gang
Bandit Electro Wizard Inferno Dragon
Hog Rider
Lightning
Arrows
Bandit
Arrows Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Bandit Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Electro Wizard Mega Knight
Mega Knight
Arrows Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard
Inferno Dragon Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Lightning Bandit Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Bandit Electro Wizard Mega Knight
Lightning Arrows Mega Knight
Arrows Goblin Gang Bandit Electro Wizard Mega Knight
Lightning Electro Wizard Inferno Dragon Arrows Goblin Gang
Lightning Arrows Bandit Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Electro Wizard Arrows Bandit Mega Knight
Arrows Inferno Dragon Goblin Gang Electro Wizard
Mega Knight Goblin Gang Lightning Bandit Electro Wizard
Mega Knight Arrows Goblin Gang Electro Wizard
Inferno Dragon Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Lightning Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Electro Wizard
Arrows Mega Knight Goblin Gang Bandit Electro Wizard
Arrows Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Arrows Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Lightning Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight Lightning Electro Wizard
Goblin Gang Lightning Mega Knight Bandit Electro Wizard
Goblin Gang Bandit Inferno Dragon Mega Knight
Arrows Goblin Gang Electro Wizard
Goblin Gang Lightning Bandit Electro Wizard
Mega Knight Inferno Dragon
Lightning Electro Wizard Mega Knight Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Lightning Mega Knight Arrows Electro Wizard
Lightning Mega Knight Goblin Gang Bandit
Mega Knight
Goblin Gang Electro Wizard Lightning Inferno Dragon
Arrows Mega Knight Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Bandit
Arrows Bandit Electro Wizard
Lightning Arrows Bandit
Lightning Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows Lightning
Arrows Lightning Bandit
Lightning Goblin Gang Electro Wizard
Lightning Arrows Bandit Electro Wizard
Lightning Arrows
Lightning Bandit
Lightning Arrows Bandit
Lightning Arrows
Lightning Arrows Bandit
Lightning Arrows Bandit Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Bandit Electro Wizard Mega Knight
Lightning Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Lightning Bandit Electro Wizard
Lightning Arrows Bandit Mega Knight
Lightning Arrows Bandit
Lightning Arrows Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows Bandit Mega Knight
Lightning Arrows Electro Wizard
Mega Knight
Arrows Lightning
Lightning Electro Wizard Goblin Gang Bandit
Lightning Arrows Electro Wizard
Arrows
Lightning Goblin Gang Electro Wizard Mega Knight
Arrows Lightning
Lightning Arrows
Mega Knight
Goblin Gang Lightning Electro Wizard
Lightning Electro Wizard
Lightning Bandit Electro Wizard Mega Knight

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