My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Miner
Giant Snowball
Goblin Gang Royal Hogs Electro Dragon Miner
Zap
Goblin Gang Royal Hogs
Barbarian Barrel
Goblin Gang Heal Spirit Royal Hogs
The Log
Goblin Gang Heal Spirit Royal Hogs
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Heal Spirit Royal Hogs
Royal Delivery
Goblin Gang Heal Spirit Royal Hogs Electro Dragon Miner
Fireball
Goblin Gang Royal Hogs Electro Dragon
Poison
Goblin Gang Royal Hogs Electro Dragon
Lightning
Electro Dragon
Rocket
Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Rocket Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Goblin Gang Miner Royal Hogs Electro Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Goblin Gang Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Miner Mega Knight
Goblin Gang
Miner Royal Hogs
Heal Spirit
Royal Hogs Electro Dragon Mega Knight
Royal Hogs
Arrows Heal Spirit Goblin Gang Mega Knight
Rocket
Miner
Electro Dragon
Heal Spirit Miner Mega Knight
Miner
Goblin Gang Arrows Rocket Electro Dragon Mega Knight
Mega Knight
Arrows Heal Spirit Royal Hogs Electro Dragon Miner

Defense Synergies 1 2

Arrows
Mega Knight
Goblin Gang
Miner
Heal Spirit
Royal Hogs
Rocket
Electro Dragon
Miner
Goblin Gang Mega Knight
Mega Knight
Arrows Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Dragon
Goblin Gang Electro Dragon Mega Knight
Goblin Gang Rocket Mega Knight Electro Dragon
Goblin Gang Electro Dragon Mega Knight
Arrows Rocket Mega Knight
Arrows Goblin Gang Electro Dragon Mega Knight
Rocket Arrows Goblin Gang Electro Dragon
Rocket Arrows Electro Dragon Mega Knight
Goblin Gang
Goblin Gang Miner Mega Knight
Goblin Gang Arrows Electro Dragon Mega Knight
Arrows Goblin Gang Electro Dragon
Mega Knight Goblin Gang Rocket Electro Dragon
Rocket Mega Knight Arrows Goblin Gang Electro Dragon
Goblin Gang Mega Knight
Rocket Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang Electro Dragon
Arrows Mega Knight Goblin Gang Electro Dragon
Arrows Electro Dragon Mega Knight
Goblin Gang Mega Knight Arrows Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Rocket Electro Dragon Miner Mega Knight
Goblin Gang Mega Knight Rocket Electro Dragon
Goblin Gang Rocket Mega Knight
Goblin Gang Mega Knight
Arrows Rocket Goblin Gang Electro Dragon
Goblin Gang Rocket
Mega Knight
Rocket Electro Dragon Mega Knight
Goblin Gang
Mega Knight Electro Dragon
Rocket Mega Knight Arrows
Rocket Mega Knight Goblin Gang
Electro Dragon Mega Knight
Goblin Gang Electro Dragon Rocket
Arrows Mega Knight Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Electro Dragon
Arrows Electro Dragon Miner
Rocket Arrows Electro Dragon Miner
Arrows Rocket
Rocket Arrows Mega Knight
Arrows Rocket Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Miner Electro Dragon
Rocket Goblin Gang Electro Dragon
Rocket Miner Arrows Electro Dragon
Arrows Rocket Electro Dragon
Rocket Miner
Arrows Rocket Electro Dragon
Arrows
Rocket Arrows Electro Dragon
Arrows Rocket Electro Dragon Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Electro Dragon Mega Knight
Rocket Arrows Electro Dragon Miner Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Miner Electro Dragon
Arrows Electro Dragon Miner Mega Knight
Rocket Miner Arrows
Arrows Electro Dragon
Rocket Electro Dragon
Arrows Rocket Electro Dragon Miner Mega Knight
Rocket Arrows Electro Dragon
Mega Knight
Rocket Arrows
Goblin Gang Rocket Electro Dragon
Rocket Arrows Electro Dragon
Arrows
Miner Goblin Gang Rocket Electro Dragon Mega Knight
Arrows Electro Dragon
Rocket Arrows
Electro Dragon Mega Knight
Electro Dragon Goblin Gang Rocket
Rocket Electro Dragon
Electro Dragon Rocket Miner Mega Knight

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