My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Healer Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Royal Hogs
Zap
Goblin Gang Firecracker Royal Hogs
Barbarian Barrel
Goblin Gang Firecracker Wizard Royal Hogs
The Log
Goblin Gang Firecracker Royal Hogs
Earthquake
Goblin Gang Firecracker Royal Hogs Elixir Collector
Arrows
Goblin Gang Firecracker Royal Hogs
Royal Delivery
Goblin Gang Firecracker Battle Healer Wizard Royal Hogs
Fireball
Goblin Gang Firecracker Battle Healer Wizard Royal Hogs Elixir Collector
Poison
Goblin Gang Firecracker Battle Healer Wizard Royal Hogs Elixir Collector
Lightning
Battle Healer Wizard Elixir Collector
Rocket
Battle Healer Wizard Royal Hogs Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Elixir Collector Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Battle Healer Freeze Wizard Royal Hogs Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Battle Healer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Battle Healer Freeze
Goblin Gang
Firecracker Battle Healer Royal Hogs
Firecracker
Goblin Gang Battle Healer Royal Hogs
Battle Healer
Arrows Goblin Gang Firecracker Royal Hogs
Wizard
Royal Hogs
Royal Hogs
Arrows Goblin Gang Firecracker Battle Healer Wizard
Elixir Collector
Freeze
Arrows

Defense Synergies 0 5

Arrows
Battle Healer
Goblin Gang
Firecracker Battle Healer
Firecracker
Goblin Gang Battle Healer
Battle Healer
Arrows Goblin Gang Firecracker
Wizard
Freeze
Royal Hogs
Elixir Collector
Freeze
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Goblin Gang Firecracker Battle Healer
Goblin Gang Freeze
Goblin Gang Firecracker
Arrows Firecracker Battle Healer
Arrows Goblin Gang Freeze Firecracker
Arrows Goblin Gang Firecracker Wizard Freeze
Arrows Battle Healer
Goblin Gang
Goblin Gang Firecracker Battle Healer
Goblin Gang Arrows Firecracker Wizard Freeze
Arrows Goblin Gang Firecracker Wizard
Goblin Gang Battle Healer Wizard Freeze
Wizard Arrows Goblin Gang Firecracker Freeze
Goblin Gang
Goblin Gang Freeze
Wizard Arrows Goblin Gang Firecracker
Arrows Goblin Gang Firecracker Battle Healer Wizard
Arrows Wizard Freeze Firecracker Battle Healer
Goblin Gang Wizard Arrows Firecracker Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Battle Healer
Arrows Goblin Gang Firecracker Battle Healer Wizard
Goblin Gang Battle Healer
Goblin Gang Battle Healer
Goblin Gang Battle Healer
Arrows Firecracker Wizard Goblin Gang Freeze
Goblin Gang Battle Healer
Battle Healer
Freeze Firecracker
Goblin Gang
Arrows
Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Firecracker Battle Healer Freeze
Arrows Firecracker Battle Healer Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Freeze
Wizard Arrows Firecracker
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Goblin Gang
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Freeze Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard Freeze
Arrows Wizard
Arrows Firecracker Freeze
Arrows Firecracker Wizard
Goblin Gang Freeze
Arrows Firecracker Wizard
Freeze
Arrows
Goblin Gang Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Goblin Gang Firecracker Freeze
Firecracker
Firecracker Freeze

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