My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Prince Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Prince Inferno Dragon
Fireball
Wizard Skeleton Army Inferno Dragon
Poison
Wizard Skeleton Army
Lightning
Wizard Prince Inferno Dragon
Rocket
Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Freeze Inferno Dragon Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Freeze

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Freeze Prince
Giant
Arrows Prince Wizard The Log
Wizard
Giant Prince
Skeleton Army
Freeze
Arrows
Prince
Giant Arrows Wizard The Log
The Log
Giant Prince
Inferno Dragon

Defense Synergies 1 10

Arrows
Prince
Giant
Wizard
Skeleton Army Freeze Prince The Log
Skeleton Army
Wizard Freeze Prince The Log Inferno Dragon
Freeze
Wizard Skeleton Army
Prince
The Log Arrows Wizard Skeleton Army
The Log
Prince Wizard Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army Inferno Dragon Prince The Log
Skeleton Army Prince Freeze Inferno Dragon
Skeleton Army Prince Inferno Dragon
Arrows Skeleton Army Prince The Log
Arrows Skeleton Army Freeze The Log
Inferno Dragon Arrows Wizard Freeze
Arrows The Log
Inferno Dragon Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Arrows Wizard Freeze The Log
Arrows Inferno Dragon Wizard
Skeleton Army Prince Wizard Freeze The Log
Wizard Skeleton Army Arrows Freeze Prince The Log
Skeleton Army Inferno Dragon Prince
Skeleton Army Freeze Prince The Log Inferno Dragon
Wizard Arrows Skeleton Army Prince
Arrows Wizard Skeleton Army Prince The Log
Arrows Wizard Freeze The Log Inferno Dragon
Prince Inferno Dragon
Wizard Skeleton Army Arrows Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Arrows Wizard Prince The Log Inferno Dragon
Skeleton Army Prince The Log
Skeleton Army Prince The Log
Skeleton Army Prince Inferno Dragon
Arrows Wizard Freeze
Skeleton Army Prince
Skeleton Army Prince Inferno Dragon
Freeze Skeleton Army Prince The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Prince
Skeleton Army Arrows Prince The Log
Skeleton Army Prince Wizard
Wizard Skeleton Army
Skeleton Army Freeze Prince The Log Inferno Dragon
Arrows Wizard Freeze The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows The Log
Arrows The Log
Arrows Freeze Prince The Log
Wizard Arrows The Log
Arrows Wizard Freeze
Arrows Wizard The Log
Arrows The Log Wizard Freeze
Arrows The Log Wizard
Prince
Arrows Wizard Prince The Log
Arrows Wizard
The Log
Arrows Freeze
Arrows Prince The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows Freeze
Arrows Wizard Prince The Log
Arrows Wizard The Log
Prince The Log
Arrows Wizard
Prince The Log
Arrows The Log
Arrows Freeze The Log Wizard
Inferno Dragon
Arrows The Log Wizard
Arrows Wizard Prince The Log
Arrows The Log
Arrows Wizard
Wizard Freeze
Arrows Wizard The Log
Arrows Freeze
Prince
Arrows Wizard The Log
Skeleton Army Freeze Prince
Arrows Wizard
Freeze
Arrows The Log
Wizard Prince
Arrows The Log Wizard
Arrows
Prince
Freeze The Log
Freeze Prince The Log

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