My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Bomb Tower
The Log
Firecracker
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Inferno Dragon
Fireball
Firecracker Bomb Tower Inferno Dragon
Poison
Firecracker Bomb Tower
Lightning
Valkyrie Bomb Tower Inferno Dragon
Rocket
Valkyrie Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Bomb Tower Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Valkyrie Bomb Tower Inferno Dragon Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning
Firecracker
Valkyrie Tornado Inferno Dragon
Valkyrie
Firecracker Tornado
Bomb Tower
Tornado
Electro Giant Firecracker Valkyrie
Lightning
Electro Giant Arrows
Electro Giant
Tornado Lightning Inferno Dragon
Inferno Dragon
Firecracker Electro Giant

Defense Synergies 2 11

Arrows
Valkyrie Bomb Tower Tornado Lightning
Firecracker
Valkyrie Bomb Tower Tornado
Valkyrie
Firecracker Arrows Bomb Tower Tornado
Bomb Tower
Tornado Arrows Firecracker Valkyrie
Tornado
Bomb Tower Arrows Firecracker Valkyrie Electro Giant Inferno Dragon
Lightning
Arrows
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Valkyrie
Bomb Tower Inferno Dragon Firecracker Valkyrie
Bomb Tower Tornado Valkyrie Lightning Inferno Dragon
Bomb Tower Inferno Dragon Firecracker Valkyrie
Lightning Arrows Firecracker Valkyrie Bomb Tower Tornado
Arrows Tornado Firecracker Valkyrie Bomb Tower
Tornado Lightning Inferno Dragon Arrows Firecracker Bomb Tower
Lightning Arrows Valkyrie Bomb Tower Electro Giant
Inferno Dragon Bomb Tower Tornado
Tornado Firecracker Valkyrie
Valkyrie Arrows Firecracker Bomb Tower Tornado Electro Giant
Arrows Inferno Dragon Firecracker Tornado
Bomb Tower Valkyrie Lightning
Valkyrie Bomb Tower Arrows Firecracker Tornado
Inferno Dragon Bomb Tower
Bomb Tower Tornado Lightning Electro Giant Inferno Dragon
Bomb Tower Arrows Firecracker Valkyrie Tornado
Arrows Bomb Tower Firecracker Valkyrie Tornado
Arrows Valkyrie Bomb Tower Tornado Firecracker Inferno Dragon
Bomb Tower Tornado Inferno Dragon
Valkyrie Arrows Firecracker Bomb Tower Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Giant
Arrows Firecracker Valkyrie Bomb Tower Lightning Inferno Dragon
Valkyrie Bomb Tower Lightning
Valkyrie Lightning Tornado
Valkyrie Inferno Dragon
Arrows Firecracker Electro Giant Bomb Tower Tornado
Valkyrie Bomb Tower Lightning
Valkyrie Bomb Tower Inferno Dragon
Lightning Firecracker Valkyrie Bomb Tower Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Bomb Tower
Lightning Arrows Valkyrie Tornado Electro Giant
Lightning Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower Electro Giant
Electro Giant Firecracker Valkyrie Bomb Tower Tornado Lightning Inferno Dragon
Arrows Valkyrie Firecracker Bomb Tower Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Valkyrie
Arrows Firecracker Tornado
Lightning Arrows
Lightning Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Giant Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado Lightning
Arrows Firecracker Tornado Lightning
Lightning Tornado
Firecracker Lightning Arrows Valkyrie Tornado
Lightning Arrows Firecracker Tornado
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Tornado
Lightning
Lightning Arrows Firecracker
Lightning Arrows Firecracker Valkyrie Tornado Electro Giant
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows
Arrows Firecracker Tornado Electro Giant Valkyrie
Inferno Dragon
Arrows Firecracker Tornado Lightning
Lightning Arrows Tornado
Lightning Arrows Firecracker Tornado
Lightning Arrows Firecracker Tornado Electro Giant
Lightning Firecracker Electro Giant
Lightning
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning
Lightning Arrows Firecracker Tornado
Arrows
Lightning Firecracker Valkyrie
Arrows Firecracker Lightning
Lightning Arrows Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Electro Giant

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