My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch
Zap
Firecracker Royal Giant Witch
Barbarian Barrel
Firecracker Tesla Valkyrie Wizard Witch
The Log
Firecracker Royal Giant Witch
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Wizard Witch
Fireball
Firecracker Tesla Wizard Witch
Poison
Firecracker Wizard Witch
Lightning
Tesla Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tesla Valkyrie Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant
Firecracker
Royal Giant Valkyrie
Tesla
Royal Giant
Arrows Firecracker Wizard Witch The Log
Valkyrie
Firecracker Wizard Witch
Wizard
Royal Giant Valkyrie
Witch
Royal Giant Valkyrie
The Log
Royal Giant

Defense Synergies 3 10

Arrows
Tesla Valkyrie
Firecracker
Valkyrie The Log Tesla
Tesla
The Log Arrows Firecracker Valkyrie Wizard
Royal Giant
Valkyrie
Firecracker Arrows Tesla Wizard Witch The Log
Wizard
Tesla Valkyrie The Log
Witch
Valkyrie The Log
The Log
Firecracker Tesla Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie Wizard The Log
Firecracker Tesla Valkyrie Witch The Log
Tesla Witch Valkyrie
Tesla Witch Firecracker Valkyrie
Arrows Firecracker Valkyrie The Log
Arrows The Log Firecracker Tesla Valkyrie
Tesla Arrows Firecracker Wizard Witch
Arrows Tesla Valkyrie The Log
Tesla Witch
Firecracker Tesla Valkyrie
Valkyrie Witch Arrows Firecracker Tesla Wizard The Log
Arrows Tesla Firecracker Wizard Witch
Tesla Valkyrie Wizard Witch The Log
Valkyrie Wizard Arrows Firecracker Tesla Witch The Log
Tesla
Tesla The Log
Tesla Wizard Arrows Firecracker Valkyrie Witch
Arrows Tesla Firecracker Valkyrie Wizard Witch The Log
Arrows Valkyrie Wizard Witch The Log Firecracker Tesla
Tesla
Valkyrie Wizard Arrows Firecracker Tesla Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Witch
Arrows Firecracker Tesla Valkyrie Wizard The Log
Valkyrie Witch The Log
Valkyrie Tesla The Log
Tesla Valkyrie Witch
Arrows Firecracker Wizard Tesla Witch
Tesla Valkyrie Witch
Tesla Valkyrie
Firecracker Valkyrie Witch The Log
Witch Tesla
Tesla Valkyrie Witch
Arrows Valkyrie The Log
Tesla Valkyrie Wizard Witch
Wizard Firecracker Tesla Valkyrie Witch
Tesla Witch Firecracker Valkyrie The Log
Arrows Valkyrie Firecracker Tesla Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Valkyrie The Log
Wizard Arrows Firecracker Valkyrie The Log
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Witch The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Firecracker Arrows Valkyrie Wizard The Log
Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard Witch The Log
Arrows Firecracker Wizard The Log
Arrows
Arrows Firecracker Wizard The Log
Arrows Firecracker Valkyrie Wizard Witch The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie Wizard Witch
Witch
Arrows Firecracker The Log Wizard Witch
Arrows Wizard Witch The Log
Arrows Firecracker The Log
Arrows Firecracker Wizard Witch
Firecracker Wizard Witch
Arrows Wizard The Log
Arrows Firecracker
Arrows Firecracker Wizard The Log
Witch
Arrows Firecracker Wizard Witch
Arrows The Log
Firecracker Valkyrie Wizard
Arrows The Log Firecracker Wizard
Arrows
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log

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