My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Ice Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Valkyrie
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Tesla Ice Golem Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Earthquake Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Arrows Firecracker Earthquake Tesla Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Arrows Firecracker

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Earthquake
Firecracker
Hog Rider Ice Golem Earthquake Valkyrie
Tesla
Ice Golem
Hog Rider Firecracker
Earthquake
Hog Rider Arrows Firecracker The Log
Valkyrie
Hog Rider Firecracker
Hog Rider
Arrows Firecracker Ice Golem Earthquake Valkyrie The Log
The Log
Hog Rider Earthquake

Defense Synergies 5 11

Arrows
Tesla Ice Golem Valkyrie
Firecracker
Ice Golem Valkyrie The Log Tesla Earthquake
Tesla
Ice Golem The Log Arrows Firecracker Earthquake Valkyrie
Ice Golem
Firecracker Tesla Arrows Earthquake The Log
Earthquake
Firecracker Tesla Ice Golem The Log
Valkyrie
Firecracker Arrows Tesla The Log
Hog Rider
The Log
Firecracker Tesla Ice Golem Earthquake Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla Ice Golem Valkyrie The Log
Firecracker Tesla Valkyrie The Log
Tesla Valkyrie
Tesla Firecracker Valkyrie
Arrows Firecracker Earthquake Valkyrie The Log
Arrows The Log Firecracker Tesla Earthquake Valkyrie
Tesla Arrows Firecracker
Earthquake Arrows Tesla Ice Golem Valkyrie The Log
Tesla
Firecracker Tesla Ice Golem Valkyrie
Valkyrie Arrows Firecracker Tesla Ice Golem Earthquake The Log
Arrows Tesla Firecracker
Tesla Earthquake Valkyrie The Log
Valkyrie Arrows Firecracker Tesla Earthquake The Log
Tesla
Tesla The Log
Tesla Arrows Firecracker Valkyrie
Arrows Tesla Firecracker Valkyrie The Log
Arrows Earthquake Valkyrie The Log Firecracker Tesla Ice Golem
Tesla
Valkyrie Arrows Firecracker Tesla Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Ice Golem
Arrows Firecracker Tesla Ice Golem Valkyrie The Log
Ice Golem Valkyrie The Log
Valkyrie Tesla Ice Golem The Log
Tesla Valkyrie
Arrows Firecracker Tesla Ice Golem
Tesla Ice Golem Valkyrie
Tesla Valkyrie
Firecracker Ice Golem Valkyrie The Log
Tesla
Tesla Valkyrie
Arrows Valkyrie The Log
Tesla Ice Golem Valkyrie
Firecracker Tesla Valkyrie
Tesla Firecracker Ice Golem Valkyrie The Log
Arrows Valkyrie Firecracker Tesla Ice Golem Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Ice Golem Valkyrie The Log
Arrows Firecracker The Log
Earthquake Arrows The Log
Earthquake Arrows Firecracker Ice Golem Valkyrie The Log
Arrows Firecracker Earthquake Valkyrie The Log
Arrows Firecracker Ice Golem
Arrows Firecracker Earthquake The Log
Arrows Earthquake The Log Firecracker Ice Golem
Arrows The Log Firecracker
Firecracker Arrows Earthquake Valkyrie The Log
Arrows Firecracker
Earthquake Firecracker Ice Golem The Log
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Ice Golem The Log
Earthquake Arrows Firecracker The Log
Earthquake Arrows Firecracker The Log
Arrows Earthquake
Arrows Firecracker Earthquake The Log
Arrows Firecracker Earthquake Valkyrie The Log
Earthquake The Log
Arrows
The Log
Earthquake Arrows The Log
Arrows Firecracker Ice Golem Earthquake The Log Valkyrie
Arrows Firecracker The Log Earthquake
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Golem
Firecracker
Arrows Earthquake The Log
Arrows Firecracker
Arrows Firecracker Earthquake The Log
Earthquake
Arrows Firecracker
Arrows The Log
Firecracker Valkyrie
Arrows The Log Firecracker Ice Golem Earthquake
Arrows
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log

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