My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Lumberjack Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Lumberjack Little Prince
Zap
Firecracker Battle Ram Little Prince
Barbarian Barrel
Firecracker Battle Ram Bomb Tower Lumberjack Little Prince
The Log
Firecracker Battle Ram Lumberjack Little Prince
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Battle Ram Lumberjack Little Prince
Fireball
Firecracker Battle Ram Bomb Tower Lumberjack Little Prince
Poison
Firecracker Bomb Tower Little Prince
Lightning
Battle Ram Bomb Tower Lumberjack Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Little Prince Battle Ram Bomb Tower Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Little Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Lumberjack Mega Knight
Firecracker
Battle Ram Lumberjack Mega Knight
Battle Ram
The Log Arrows Firecracker Lumberjack
Bomb Tower
The Log
Battle Ram Lumberjack Mega Knight Little Prince
Lumberjack
Arrows Firecracker Battle Ram The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Lumberjack
Little Prince
The Log

Defense Synergies 3 10

Arrows
Mega Knight Bomb Tower Lumberjack Little Prince
Firecracker
The Log Bomb Tower Lumberjack Mega Knight
Battle Ram
Bomb Tower
The Log Arrows Firecracker
The Log
Firecracker Bomb Tower Lumberjack Mega Knight Little Prince
Lumberjack
Arrows Firecracker The Log Little Prince
Mega Knight
Arrows Firecracker The Log
Little Prince
Arrows The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Bomb Tower Lumberjack Firecracker The Log Mega Knight
Bomb Tower Lumberjack Mega Knight
Bomb Tower Lumberjack Firecracker Mega Knight
Arrows Firecracker Bomb Tower The Log Lumberjack Mega Knight
Arrows The Log Firecracker Bomb Tower Lumberjack Mega Knight
Arrows Firecracker Bomb Tower Little Prince
Arrows Bomb Tower The Log Mega Knight
Bomb Tower Lumberjack
Firecracker Lumberjack Mega Knight Little Prince
Arrows Firecracker Bomb Tower The Log Lumberjack Mega Knight
Arrows Firecracker
Bomb Tower Lumberjack Mega Knight The Log
Bomb Tower Mega Knight Arrows Firecracker The Log Lumberjack
Bomb Tower Lumberjack Mega Knight
Bomb Tower The Log Lumberjack Mega Knight
Bomb Tower Mega Knight Arrows Firecracker Lumberjack
Arrows Bomb Tower Mega Knight Firecracker The Log Lumberjack Little Prince
Arrows Bomb Tower The Log Firecracker Lumberjack Mega Knight Little Prince
Bomb Tower Lumberjack
Mega Knight Arrows Firecracker Bomb Tower The Log Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Arrows Firecracker Bomb Tower The Log Lumberjack Mega Knight
Lumberjack Mega Knight Bomb Tower The Log
Lumberjack Mega Knight The Log
Lumberjack Mega Knight
Arrows Firecracker Bomb Tower
Bomb Tower Lumberjack
Mega Knight Bomb Tower Lumberjack
Mega Knight Firecracker Bomb Tower The Log
Mega Knight Bomb Tower Lumberjack
Mega Knight Arrows The Log
Mega Knight Bomb Tower Lumberjack
Firecracker Bomb Tower Mega Knight
Firecracker Bomb Tower The Log Lumberjack Little Prince
Arrows Mega Knight Firecracker Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Lumberjack
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Mega Knight Little Prince
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mega Knight Little Prince
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Little Prince
Firecracker
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Firecracker Lumberjack Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight Little Prince

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