My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Electro Dragon
Zap
Inferno Tower Witch
Barbarian Barrel
Inferno Tower Witch
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Witch Electro Dragon
Fireball
Inferno Tower Witch Electro Dragon
Poison
Inferno Tower Witch Electro Dragon
Lightning
Inferno Tower Witch Electro Dragon
Rocket
Inferno Tower Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Witch Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Electro Dragon Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Tornado Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Fireball Inferno Tower Witch Electro Dragon Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tornado Fireball Inferno Tower

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mega Knight
Fireball
Arrows Tornado Mega Knight
Inferno Tower
Tornado
Fireball Electro Giant Witch Electro Dragon Mega Knight
Witch
Tornado Mega Knight
Electro Dragon
Tornado Mega Knight
Electro Giant
Tornado
Mega Knight
Arrows Fireball Tornado Witch Electro Dragon

Defense Synergies 2 14

Arrows
Mega Knight Fireball Inferno Tower Tornado
Fireball
Tornado Arrows Inferno Tower Mega Knight
Inferno Tower
Arrows Fireball Tornado Electro Dragon Mega Knight
Tornado
Fireball Arrows Inferno Tower Witch Electro Dragon Electro Giant Mega Knight
Witch
Tornado Electro Dragon Mega Knight
Electro Dragon
Inferno Tower Tornado Witch
Electro Giant
Tornado
Mega Knight
Arrows Fireball Inferno Tower Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Electro Dragon
Inferno Tower Witch Electro Dragon Mega Knight
Inferno Tower Tornado Witch Mega Knight Electro Dragon
Inferno Tower Witch Electro Dragon Mega Knight
Arrows Fireball Tornado Mega Knight
Arrows Fireball Tornado Electro Dragon Mega Knight
Inferno Tower Tornado Arrows Fireball Witch Electro Dragon
Arrows Fireball Inferno Tower Electro Dragon Electro Giant Mega Knight
Inferno Tower Witch Tornado
Tornado Inferno Tower Mega Knight
Witch Arrows Fireball Tornado Electro Dragon Electro Giant Mega Knight
Arrows Inferno Tower Fireball Tornado Witch Electro Dragon
Inferno Tower Mega Knight Fireball Witch Electro Dragon
Fireball Mega Knight Arrows Tornado Witch Electro Dragon
Inferno Tower Mega Knight
Inferno Tower Tornado Fireball Electro Giant Mega Knight
Mega Knight Arrows Fireball Inferno Tower Tornado Witch Electro Dragon
Arrows Fireball Mega Knight Tornado Witch Electro Dragon
Arrows Tornado Witch Fireball Electro Dragon Mega Knight
Inferno Tower Tornado
Mega Knight Arrows Fireball Witch Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower Witch Electro Giant
Fireball Arrows Electro Dragon Mega Knight
Mega Knight Inferno Tower Witch Electro Dragon
Mega Knight Fireball Inferno Tower Tornado
Inferno Tower Witch Mega Knight
Arrows Fireball Electro Giant Tornado Witch Electro Dragon
Fireball Inferno Tower Witch
Inferno Tower Mega Knight
Electro Dragon Mega Knight Fireball Inferno Tower Tornado Witch
Inferno Tower Witch
Mega Knight Inferno Tower Witch Electro Dragon
Mega Knight Arrows Fireball Tornado Electro Giant
Mega Knight Fireball Inferno Tower Witch
Fireball Witch Electro Dragon Electro Giant Mega Knight
Inferno Tower Witch Electro Dragon Electro Giant Fireball Tornado
Arrows Mega Knight Fireball Inferno Tower Witch Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Electro Dragon
Arrows Fireball Tornado Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Electro Giant Tornado Witch Electro Dragon
Arrows Tornado Witch
Arrows Fireball Tornado Electro Dragon
Arrows Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon
Arrows Fireball Tornado Electro Dragon
Fireball Arrows Tornado Electro Dragon
Fireball
Arrows Fireball Electro Dragon
Arrows Fireball
Arrows Fireball Witch Electro Dragon
Arrows Fireball Electro Dragon Mega Knight
Arrows Fireball Tornado
Arrows Fireball Electro Dragon Mega Knight
Arrows Fireball Tornado Witch Electro Dragon Electro Giant Mega Knight
Fireball Mega Knight
Arrows Fireball Tornado
Tornado
Arrows Fireball Electro Dragon
Arrows Tornado Electro Giant Fireball Witch Electro Dragon Mega Knight
Witch
Arrows Fireball Tornado Witch Electro Dragon
Fireball Arrows Tornado Witch Electro Dragon Mega Knight
Fireball Arrows Tornado
Arrows Fireball Tornado Witch Electro Dragon Electro Giant
Electro Dragon Fireball Witch Electro Giant
Fireball
Arrows Fireball Electro Dragon Mega Knight
Arrows Fireball Electro Dragon
Mega Knight
Arrows Fireball
Fireball Witch Electro Dragon
Fireball Arrows Tornado Witch Electro Dragon
Arrows Fireball
Fireball Electro Dragon Mega Knight
Arrows Fireball Electro Dragon
Arrows Fireball Tornado Electro Giant
Electro Dragon Mega Knight
Electro Dragon Electro Giant Fireball Tornado Witch
Fireball Tornado Witch Electro Dragon
Electro Dragon Fireball Tornado Witch Electro Giant Mega Knight

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