My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Balloon Inferno Dragon Lumberjack
Zap
Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Electro Wizard Magic Archer Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Balloon Electro Wizard Inferno Dragon Magic Archer Lumberjack
Fireball
Goblin Gang Balloon Electro Wizard Inferno Dragon Magic Archer Lumberjack
Poison
Goblin Gang Balloon Electro Wizard Magic Archer
Lightning
Balloon Electro Wizard Inferno Dragon Magic Archer Lumberjack
Rocket
Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fireball Electro Wizard Inferno Dragon Magic Archer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Fireball Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Lumberjack
Goblin Gang
Balloon
Fireball
Arrows Electro Wizard Magic Archer
Balloon
Arrows Lumberjack Goblin Gang Electro Wizard Magic Archer
Electro Wizard
Fireball Balloon Magic Archer Lumberjack
Inferno Dragon
Magic Archer
Fireball Balloon Electro Wizard Lumberjack
Lumberjack
Balloon Arrows Electro Wizard Magic Archer

Defense Synergies 0 12

Arrows
Fireball Lumberjack
Goblin Gang
Electro Wizard Inferno Dragon Magic Archer Lumberjack
Fireball
Arrows Electro Wizard Lumberjack
Balloon
Electro Wizard
Goblin Gang Fireball Inferno Dragon Magic Archer Lumberjack
Inferno Dragon
Goblin Gang Electro Wizard
Magic Archer
Goblin Gang Electro Wizard Lumberjack
Lumberjack
Arrows Goblin Gang Fireball Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Magic Archer
Inferno Dragon Lumberjack Goblin Gang Electro Wizard
Goblin Gang Lumberjack Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Electro Wizard
Arrows Fireball Lumberjack
Arrows Goblin Gang Fireball Electro Wizard Magic Archer Lumberjack
Electro Wizard Inferno Dragon Arrows Goblin Gang Fireball Magic Archer
Arrows Fireball Electro Wizard Magic Archer
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Arrows Fireball Magic Archer Lumberjack
Arrows Inferno Dragon Goblin Gang Fireball Electro Wizard Magic Archer
Lumberjack Goblin Gang Fireball Electro Wizard
Fireball Arrows Goblin Gang Electro Wizard Magic Archer Lumberjack
Inferno Dragon Goblin Gang Electro Wizard Lumberjack
Goblin Gang Fireball Electro Wizard Inferno Dragon Lumberjack
Arrows Goblin Gang Fireball Electro Wizard Lumberjack
Arrows Fireball Goblin Gang Electro Wizard Magic Archer Lumberjack
Arrows Fireball Electro Wizard Inferno Dragon Magic Archer Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Goblin Gang Arrows Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Arrows Goblin Gang Inferno Dragon Magic Archer Lumberjack
Goblin Gang Lumberjack Electro Wizard
Goblin Gang Lumberjack Fireball Electro Wizard
Goblin Gang Inferno Dragon Lumberjack
Arrows Fireball Goblin Gang Electro Wizard Magic Archer
Goblin Gang Fireball Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Electro Wizard Fireball Inferno Dragon Magic Archer
Goblin Gang Inferno Dragon
Inferno Dragon Lumberjack
Arrows Fireball Electro Wizard
Goblin Gang Fireball Lumberjack
Fireball Magic Archer
Goblin Gang Electro Wizard Fireball Inferno Dragon Magic Archer Lumberjack
Arrows Fireball Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows
Arrows Fireball Electro Wizard Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Fireball Arrows Magic Archer
Arrows Fireball Magic Archer
Arrows Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Goblin Gang Fireball Electro Wizard Lumberjack
Arrows Fireball Electro Wizard Magic Archer
Fireball Arrows Magic Archer
Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Magic Archer Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard Magic Archer
Arrows Fireball Magic Archer
Fireball Magic Archer
Arrows Fireball
Arrows Fireball
Arrows Fireball Magic Archer
Inferno Dragon
Arrows Fireball Electro Wizard Magic Archer
Fireball Arrows Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Arrows Fireball Magic Archer
Arrows Fireball Electro Wizard Magic Archer
Arrows Fireball Magic Archer
Electro Wizard Goblin Gang Fireball Magic Archer
Fireball Arrows Electro Wizard Magic Archer
Arrows Fireball
Fireball Goblin Gang Electro Wizard Magic Archer Lumberjack
Arrows Fireball Magic Archer
Arrows Fireball
Goblin Gang Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer

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