My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Barbarians Musketeer Hog Rider
Zap
Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang Barbarians Musketeer Valkyrie
The Log
Cannon Goblin Gang Barbarians Musketeer Hog Rider
Earthquake
Cannon Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Musketeer Valkyrie Hog Rider
Fireball
Cannon Goblin Gang Barbarians Musketeer Hog Rider
Poison
Cannon Goblin Gang Barbarians Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Goblin Gang Musketeer Valkyrie Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Goblin Gang

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Cannon
Goblin Gang
Hog Rider Valkyrie
Barbarians
Hog Rider
Musketeer
Valkyrie Hog Rider The Log
Valkyrie
Musketeer Hog Rider Goblin Gang
Hog Rider
Arrows Goblin Gang Musketeer Valkyrie The Log Barbarians
The Log
Hog Rider Musketeer

Defense Synergies 5 9

Arrows
Cannon Barbarians Valkyrie
Cannon
Musketeer The Log Arrows Goblin Gang Valkyrie
Goblin Gang
Musketeer Cannon Barbarians Valkyrie The Log
Barbarians
Arrows Goblin Gang
Musketeer
Cannon Goblin Gang Valkyrie The Log
Valkyrie
Musketeer Arrows Cannon Goblin Gang The Log
Hog Rider
The Log
Cannon Musketeer Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Valkyrie The Log
Barbarians Cannon Goblin Gang Musketeer Valkyrie The Log
Cannon Goblin Gang Barbarians Musketeer Valkyrie
Cannon Barbarians Goblin Gang Musketeer Valkyrie
Arrows Barbarians Valkyrie The Log
Arrows Goblin Gang The Log Cannon Musketeer Valkyrie
Musketeer Arrows Cannon Goblin Gang
Arrows Cannon Barbarians Musketeer Valkyrie The Log
Cannon Barbarians Goblin Gang Musketeer
Goblin Gang Cannon Barbarians Musketeer Valkyrie
Goblin Gang Barbarians Valkyrie Arrows Cannon Musketeer The Log
Arrows Musketeer Goblin Gang
Cannon Barbarians Goblin Gang Musketeer Valkyrie The Log
Valkyrie Arrows Cannon Goblin Gang Barbarians The Log
Barbarians Cannon Goblin Gang
Barbarians Cannon Goblin Gang The Log
Barbarians Arrows Cannon Goblin Gang Musketeer Valkyrie
Arrows Cannon Goblin Gang Barbarians Musketeer Valkyrie The Log
Arrows Valkyrie The Log Cannon Barbarians Musketeer
Barbarians Cannon Musketeer
Goblin Gang Valkyrie Arrows Cannon Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie
Arrows Goblin Gang Musketeer Valkyrie The Log
Goblin Gang Barbarians Musketeer Valkyrie The Log
Goblin Gang Valkyrie Barbarians Musketeer The Log
Barbarians Cannon Goblin Gang Musketeer Valkyrie
Arrows Goblin Gang Musketeer
Goblin Gang Barbarians Musketeer Valkyrie
Barbarians Valkyrie
Barbarians Valkyrie The Log
Cannon Goblin Gang Barbarians Musketeer
Barbarians Musketeer Valkyrie
Arrows Barbarians Valkyrie The Log
Barbarians Cannon Goblin Gang Valkyrie
Cannon Barbarians Musketeer Valkyrie
Goblin Gang Barbarians Musketeer Valkyrie The Log
Arrows Valkyrie Cannon Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Barbarians Musketeer Valkyrie The Log
Arrows Valkyrie The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Goblin Gang Musketeer
Arrows Musketeer Valkyrie The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows Valkyrie The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Barbarians Musketeer The Log
Arrows The Log Valkyrie
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer
Musketeer
Arrows Musketeer The Log
Arrows
Arrows The Log
Goblin Gang Barbarians Musketeer
Arrows Musketeer
Arrows The Log
Goblin Gang Musketeer Valkyrie
Arrows The Log Musketeer
Arrows
Musketeer
Goblin Gang Musketeer The Log
Musketeer
Musketeer The Log

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