My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Cannon Wall Breakers Princess
Zap
Cannon Firecracker Wall Breakers Princess
Barbarian Barrel
Cannon Firecracker Tesla Wall Breakers Princess
The Log
Cannon Firecracker Wall Breakers Princess
Earthquake
Cannon Firecracker Tesla
Arrows
Firecracker Wall Breakers Princess
Royal Delivery
Firecracker Wall Breakers Princess
Fireball
Cannon Firecracker Tesla Wall Breakers Princess
Poison
Cannon Firecracker Princess
Lightning
Cannon Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Cannon Firecracker Princess Tesla Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Wall Breakers
Cannon
Firecracker
Wall Breakers Golem Princess
Tesla
Wall Breakers
Arrows Firecracker The Log Princess
Golem
Arrows Firecracker The Log
The Log
Wall Breakers Golem Princess
Princess
Firecracker Wall Breakers The Log

Defense Synergies 3 8

Arrows
Cannon Tesla
Cannon
The Log Arrows Firecracker Princess
Firecracker
The Log Cannon Tesla Princess
Tesla
The Log Arrows Firecracker Princess
Wall Breakers
Golem
The Log
Cannon Firecracker Tesla Princess
Princess
Cannon Firecracker Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Tesla The Log
Cannon Firecracker Tesla The Log
Cannon Tesla
Cannon Tesla Firecracker
Arrows Firecracker The Log Princess
Arrows The Log Cannon Firecracker Tesla
Tesla Arrows Cannon Firecracker Princess
Arrows Cannon Tesla The Log
Cannon Tesla Princess
Cannon Firecracker Tesla
Arrows Cannon Firecracker Tesla The Log Princess
Arrows Tesla Firecracker Princess
Cannon Tesla The Log
Arrows Cannon Firecracker Tesla The Log Princess
Cannon Tesla
Cannon Tesla The Log
Tesla Arrows Cannon Firecracker
Arrows Cannon Tesla Firecracker The Log
Arrows The Log Cannon Firecracker Tesla Princess
Cannon Tesla
Arrows Cannon Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Arrows Firecracker Tesla The Log
The Log
Tesla The Log
Cannon Tesla
Arrows Firecracker Tesla Princess
Tesla
Tesla
Firecracker The Log
Cannon Tesla
Tesla
Arrows The Log
Cannon Tesla
Cannon Firecracker Tesla Princess
Tesla Firecracker The Log
Arrows Cannon Firecracker Tesla The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker The Log
Arrows Firecracker The Log Princess
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Princess
Arrows Firecracker The Log Princess
Arrows The Log Firecracker Princess
Arrows The Log Firecracker
Firecracker Arrows The Log Princess
Arrows Firecracker Princess
Firecracker The Log Princess
Arrows Firecracker Princess
Princess Arrows Firecracker The Log
Arrows Firecracker The Log Princess
Arrows Firecracker The Log Princess
Arrows
Arrows Firecracker The Log Princess
Arrows Firecracker The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows Firecracker The Log Princess
Arrows Firecracker The Log Princess
Arrows The Log Princess
Arrows Firecracker The Log
Arrows Firecracker Princess
Firecracker
Arrows The Log
Arrows Firecracker Princess
Arrows Firecracker The Log Princess
Princess
Arrows Firecracker Princess
Arrows The Log
Firecracker Princess
Arrows The Log Firecracker Princess
Arrows
Firecracker
Firecracker The Log Princess
Firecracker Princess
Firecracker The Log Princess

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