My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Goblin Barrel Inferno Dragon
Giant Snowball
Bomber Goblin Gang Goblin Barrel Witch Inferno Dragon
Zap
Bomber Goblin Gang Royal Giant Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Bomber Goblin Gang Goblin Barrel Witch
The Log
Bomber Goblin Gang Royal Giant Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Bomber Goblin Gang Goblin Barrel Witch
Arrows
Bomber Goblin Gang Goblin Barrel Witch
Royal Delivery
Bomber Goblin Gang Mini P.E.K.K.A Goblin Barrel Witch Inferno Dragon
Fireball
Bomber Goblin Gang Goblin Barrel Witch Inferno Dragon
Poison
Bomber Goblin Gang Witch
Lightning
Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Goblin Barrel Mini P.E.K.K.A Inferno Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Goblin Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Mini P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel Royal Giant Mini P.E.K.K.A
Royal Giant
Bomber Arrows Goblin Barrel Goblin Gang Witch
Mini P.E.K.K.A
Bomber Arrows Goblin Gang
Goblin Barrel
Goblin Gang Royal Giant Arrows
Witch
Royal Giant
Inferno Dragon

Defense Synergies 0 5

Bomber
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Inferno Dragon
Royal Giant
Mini P.E.K.K.A
Bomber Arrows Goblin Gang Witch
Goblin Barrel
Witch
Mini P.E.K.K.A
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Mini P.E.K.K.A Inferno Dragon Bomber Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Witch Bomber Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Bomber Goblin Gang
Bomber Arrows Mini P.E.K.K.A
Arrows Goblin Gang Bomber
Inferno Dragon Arrows Goblin Gang Witch
Arrows
Mini P.E.K.K.A Witch Inferno Dragon Goblin Gang
Goblin Gang Bomber Mini P.E.K.K.A
Goblin Gang Witch Bomber Arrows
Arrows Inferno Dragon Goblin Gang Witch
Mini P.E.K.K.A Bomber Goblin Gang Witch
Bomber Arrows Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Dragon
Bomber Arrows Goblin Gang Mini P.E.K.K.A Witch
Arrows Bomber Goblin Gang Witch
Arrows Witch Bomber Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bomber Goblin Gang Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Witch
Bomber Arrows Goblin Gang Mini P.E.K.K.A Inferno Dragon
Goblin Gang Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Witch Inferno Dragon
Arrows Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Goblin Gang Witch
Bomber Witch
Goblin Gang Witch Bomber Mini P.E.K.K.A Inferno Dragon
Arrows Bomber Mini P.E.K.K.A Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Witch
Bomber Arrows Witch
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A
Bomber Arrows Witch
Arrows
Arrows
Arrows Bomber Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Goblin Gang Witch
Arrows Witch
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows Bomber
Arrows
Goblin Gang Witch
Witch
Witch

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