My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Dark Prince P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Dark Prince
Giant Snowball
Bomber Bats
Zap
Bomber Bats Dark Prince
Barbarian Barrel
Bomber Knight Dark Prince Electro Wizard
The Log
Bomber Dark Prince
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Knight Dark Prince P.E.K.K.A Electro Wizard
Fireball
Bomber Electro Wizard
Poison
Bomber Bats Electro Wizard
Lightning
Knight Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Dark Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Dark Prince Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Dark Prince P.E.K.K.A Mega Knight
Bats
Knight Mega Knight Bomber Dark Prince P.E.K.K.A
Arrows
P.E.K.K.A Knight Dark Prince Mega Knight
Knight
Bats Bomber Arrows Electro Wizard
Dark Prince
Bomber Bats Arrows Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bomber Bats
Electro Wizard
P.E.K.K.A Knight Dark Prince Mega Knight
Mega Knight
Bats Bomber Arrows Electro Wizard

Defense Synergies 4 14

Bomber
Knight Bats Dark Prince P.E.K.K.A Electro Wizard
Bats
Knight Bomber Dark Prince P.E.K.K.A Electro Wizard Mega Knight
Arrows
Mega Knight Knight Dark Prince P.E.K.K.A
Knight
Bomber Bats Electro Wizard Arrows
Dark Prince
Bomber Bats Arrows Electro Wizard
P.E.K.K.A
Bomber Bats Arrows Electro Wizard
Electro Wizard
Knight Bomber Bats Dark Prince P.E.K.K.A Mega Knight
Mega Knight
Arrows Bats Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Electro Wizard
P.E.K.K.A Bomber Bats Knight Dark Prince Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Bomber Bats Knight Dark Prince Electro Wizard
P.E.K.K.A Bomber Bats Knight Dark Prince Electro Wizard Mega Knight
Bomber Arrows Dark Prince P.E.K.K.A Mega Knight
Arrows Bomber Bats Dark Prince Electro Wizard Mega Knight
Bats Electro Wizard Arrows
Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Knight Bomber Dark Prince Electro Wizard Mega Knight
Bats Electro Wizard Bomber Arrows Knight Dark Prince Mega Knight
Arrows Bats Electro Wizard
P.E.K.K.A Mega Knight Bomber Bats Knight Dark Prince Electro Wizard
Bomber Mega Knight Bats Arrows Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bomber Bats Arrows Knight Dark Prince P.E.K.K.A Electro Wizard
Arrows Mega Knight Bomber Bats Knight Dark Prince Electro Wizard
Arrows Bomber Bats Knight Dark Prince Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Bomber Dark Prince Mega Knight Bats Arrows Knight P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Knight Mega Knight
P.E.K.K.A Mega Knight Bats Knight Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Mega Knight Bats Knight Electro Wizard
P.E.K.K.A Knight Dark Prince Mega Knight
Arrows Bats Electro Wizard
Dark Prince P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Mega Knight Knight Dark Prince
P.E.K.K.A Electro Wizard Mega Knight Bats Knight Dark Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Knight Dark Prince
P.E.K.K.A Mega Knight Arrows Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Mega Knight Knight
Bomber Mega Knight
Electro Wizard Bomber Bats Knight Dark Prince P.E.K.K.A
Bats Arrows Mega Knight Bomber Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Electro Wizard
Arrows
Arrows Knight Dark Prince
Bomber Arrows Dark Prince Mega Knight
Arrows Bats
Bomber Arrows
Arrows
Arrows
Bats Electro Wizard
Arrows Knight Dark Prince Electro Wizard
Arrows
Knight
Arrows
Arrows
Bomber Arrows
Arrows Mega Knight
Arrows
Bomber Bats
Bomber Arrows Dark Prince Electro Wizard Mega Knight
Bomber Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Dark Prince Mega Knight
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Bats Arrows Electro Wizard
Electro Wizard Bats
Bomber Arrows Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Electro Wizard Bats Dark Prince
Arrows Electro Wizard
Arrows
Knight Dark Prince Electro Wizard Mega Knight
Arrows Bomber
Arrows
Dark Prince P.E.K.K.A Mega Knight
Bats Electro Wizard
Bats Electro Wizard
Dark Prince Electro Wizard Mega Knight

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