My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel
Giant Snowball
Bomber Goblin Gang Goblin Barrel
Zap
Bomber Goblin Gang Goblin Barrel
Barbarian Barrel
Bomber Goblin Gang Valkyrie Wizard Goblin Barrel
The Log
Bomber Goblin Gang Goblin Barrel
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Bomber Goblin Gang Goblin Barrel
Royal Delivery
Bomber Goblin Gang Valkyrie Wizard Goblin Barrel Mother Witch
Fireball
Bomber Goblin Gang Wizard Goblin Barrel Mother Witch
Poison
Bomber Goblin Gang Wizard Mother Witch
Lightning
Valkyrie Wizard Mother Witch
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Goblin Barrel Valkyrie Mother Witch Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Mega Knight
Arrows
Goblin Barrel Mother Witch Mega Knight
Goblin Gang
Goblin Barrel Valkyrie
Valkyrie
Goblin Barrel Bomber Goblin Gang Wizard Mother Witch
Wizard
Valkyrie Mega Knight
Goblin Barrel
Goblin Gang Valkyrie Arrows Mega Knight
Mother Witch
Arrows Valkyrie Mega Knight
Mega Knight
Bomber Arrows Wizard Goblin Barrel Mother Witch

Defense Synergies 1 8

Bomber
Valkyrie
Arrows
Mega Knight Valkyrie Mother Witch
Goblin Gang
Valkyrie
Valkyrie
Bomber Arrows Goblin Gang Wizard Mother Witch
Wizard
Valkyrie Mega Knight
Goblin Barrel
Mother Witch
Arrows Valkyrie Mega Knight
Mega Knight
Arrows Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Bomber Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Bomber Valkyrie
Bomber Goblin Gang Valkyrie Mega Knight
Bomber Arrows Valkyrie Mega Knight
Arrows Goblin Gang Bomber Valkyrie Mother Witch Mega Knight
Arrows Goblin Gang Wizard
Arrows Valkyrie Mega Knight
Goblin Gang
Goblin Gang Bomber Valkyrie Mega Knight
Goblin Gang Valkyrie Mother Witch Bomber Arrows Wizard Mega Knight
Arrows Goblin Gang Wizard
Mega Knight Bomber Goblin Gang Valkyrie Wizard
Bomber Valkyrie Wizard Mega Knight Arrows Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Wizard Mega Knight Bomber Arrows Goblin Gang Valkyrie
Arrows Mega Knight Bomber Goblin Gang Valkyrie Wizard
Arrows Valkyrie Wizard Bomber Mother Witch Mega Knight
Bomber Goblin Gang Valkyrie Wizard Mega Knight Arrows Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Bomber Arrows Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Mega Knight
Arrows Wizard Mother Witch Goblin Gang
Goblin Gang Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie
Goblin Gang
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Goblin Gang Valkyrie Wizard
Wizard Bomber Valkyrie Mega Knight
Goblin Gang Bomber Valkyrie
Arrows Valkyrie Mega Knight Bomber Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Bomber Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Mother Witch
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bomber
Bomber Arrows Wizard Mega Knight
Bomber Arrows Valkyrie Wizard Mother Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Mother Witch Bomber Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mother Witch
Wizard
Bomber Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Valkyrie Wizard Mega Knight
Arrows Bomber Wizard
Arrows
Mega Knight
Goblin Gang
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: