My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Lumberjack Night Witch Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Night Witch Lava Hound
Giant Snowball
Bats Balloon Lumberjack Night Witch Lava Hound
Zap
Bats Balloon Night Witch Lava Hound
Barbarian Barrel
Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Bats Night Witch Lava Hound
Royal Delivery
Bats Balloon Lumberjack Night Witch Lava Hound
Fireball
Balloon Lumberjack Night Witch Lava Hound
Poison
Bats Balloon Night Witch Lava Hound
Lightning
Balloon Lumberjack Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Lumberjack Night Witch Balloon Lightning Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Lumberjack Night Witch

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Lava Hound Lumberjack
Arrows
Balloon Lava Hound Lightning Lumberjack Night Witch Mega Knight
Balloon
Bats Arrows Lumberjack Lava Hound Mega Knight
Lightning
Lava Hound Arrows
Lumberjack
Balloon Bats Arrows Night Witch Mega Knight Lava Hound
Night Witch
Arrows Lumberjack Mega Knight Lava Hound
Mega Knight
Bats Arrows Balloon Lumberjack Night Witch
Lava Hound
Bats Arrows Balloon Lightning Lumberjack Night Witch

Defense Synergies 1 5

Bats
Lumberjack Mega Knight
Arrows
Mega Knight Lightning Lumberjack
Balloon
Lightning
Arrows
Lumberjack
Bats Arrows
Night Witch
Mega Knight
Mega Knight
Arrows Bats Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Lumberjack Bats Night Witch Mega Knight
Lumberjack Mega Knight Bats Lightning Night Witch
Lumberjack Night Witch Bats Mega Knight
Lightning Arrows Lumberjack Mega Knight
Arrows Bats Lumberjack Night Witch Mega Knight
Bats Lightning Arrows Night Witch
Lightning Arrows Mega Knight
Lumberjack Night Witch
Lumberjack Night Witch Mega Knight
Bats Arrows Lumberjack Night Witch Mega Knight
Arrows Bats Night Witch
Lumberjack Night Witch Mega Knight Bats Lightning
Mega Knight Bats Arrows Lumberjack Night Witch
Lumberjack Mega Knight
Lightning Lumberjack Mega Knight
Mega Knight Bats Arrows Lumberjack Night Witch
Arrows Mega Knight Bats Lumberjack Night Witch
Arrows Bats Lumberjack Mega Knight
Lumberjack
Mega Knight Bats Arrows Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Arrows Lightning Lumberjack Mega Knight
Lumberjack Mega Knight Bats Lightning
Lightning Lumberjack Mega Knight Bats Night Witch
Lumberjack Night Witch Mega Knight
Arrows Bats
Bats Lightning Lumberjack Night Witch
Mega Knight Lumberjack
Lightning Mega Knight Bats
Mega Knight Bats Lumberjack
Lightning Mega Knight Arrows
Lightning Mega Knight Lumberjack Night Witch
Mega Knight
Bats Lightning Lumberjack Night Witch
Bats Arrows Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Arrows Mega Knight
Arrows Bats
Arrows
Arrows Lightning
Arrows Lightning
Lightning Bats Lumberjack Night Witch
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Bats Lightning Night Witch
Lightning Arrows Mega Knight
Lightning Arrows Mega Knight
Lightning Night Witch Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Mega Knight
Arrows Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Bats Arrows Night Witch
Lightning Bats
Lightning Night Witch
Lightning Arrows Night Witch Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning
Lightning Bats Night Witch
Lightning Arrows
Arrows
Lightning Lumberjack Mega Knight
Arrows Lightning
Lightning Arrows
Mega Knight
Bats Lightning
Bats Lightning
Lightning Mega Knight

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