My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Miner
Giant Snowball
Bomber Archers Witch Miner
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Witch Electro Wizard
The Log
Bomber Archers Mini P.E.K.K.A Witch
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Mini P.E.K.K.A Witch Miner Electro Wizard
Fireball
Bomber Archers Witch Electro Wizard
Poison
Bomber Archers Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Miner Mini P.E.K.K.A Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A Miner
Archers
Mini P.E.K.K.A Giant Miner
Mini P.E.K.K.A
Giant Bomber Archers The Log Electro Wizard
Giant
Bomber Mini P.E.K.K.A Miner Archers Witch The Log Electro Wizard
Witch
Giant Miner
The Log
Mini P.E.K.K.A Giant Miner
Miner
Giant Bomber Archers Witch The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A Giant Miner

Defense Synergies 2 13

Bomber
Mini P.E.K.K.A The Log Miner Electro Wizard
Archers
Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Bomber Archers Witch
Giant
Witch
Archers Mini P.E.K.K.A The Log Electro Wizard
The Log
Mini P.E.K.K.A Bomber Archers Witch Miner Electro Wizard
Miner
Bomber The Log
Electro Wizard
Mini P.E.K.K.A Bomber Archers Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log Electro Wizard
Mini P.E.K.K.A Bomber Witch The Log Electro Wizard
Mini P.E.K.K.A Witch Bomber Archers Electro Wizard
Mini P.E.K.K.A Witch Bomber Electro Wizard
Bomber Mini P.E.K.K.A The Log
The Log Bomber Archers Electro Wizard
Electro Wizard Archers Witch
The Log Electro Wizard
Mini P.E.K.K.A Witch
Bomber Archers Mini P.E.K.K.A Miner Electro Wizard
Archers Witch Electro Wizard Bomber The Log
Archers Witch Electro Wizard
Mini P.E.K.K.A Bomber Witch The Log Electro Wizard
Bomber Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Bomber Mini P.E.K.K.A Witch Electro Wizard
Bomber Archers Witch The Log Electro Wizard
Witch The Log Bomber Archers Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Archers Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Witch Electro Wizard
Electro Wizard Bomber Archers Mini P.E.K.K.A The Log Miner
Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Witch
Archers Witch Electro Wizard
Mini P.E.K.K.A Archers Witch Electro Wizard
Mini P.E.K.K.A
Electro Wizard Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Witch
The Log Electro Wizard
Mini P.E.K.K.A Witch
Bomber Archers Witch
Witch Electro Wizard Bomber Archers Mini P.E.K.K.A The Log
Bomber Archers Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner Electro Wizard
The Log Miner
The Log
Bomber The Log
Witch
Bomber Archers Witch The Log
The Log
The Log Miner
Mini P.E.K.K.A Electro Wizard
Miner The Log Electro Wizard
Archers
The Log Miner
The Log
Bomber Witch The Log
The Log
Bomber Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A The Log Electro Wizard
Bomber Witch The Log Miner
The Log
The Log
The Log
The Log Bomber Witch
Witch
The Log Miner Witch Electro Wizard
Witch The Log Miner
Miner The Log
Archers Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
Bomber The Log Miner
Electro Wizard
The Log
Electro Wizard Archers Witch
Archers Witch Electro Wizard
The Log
Miner Mini P.E.K.K.A Electro Wizard
The Log Bomber
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Miner Electro Wizard

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