My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Miner
Giant Snowball
Fire Spirit Archers Goblin Gang Zappies Miner
Zap
Fire Spirit Archers Goblin Gang Zappies
Barbarian Barrel
Fire Spirit Archers Goblin Gang Tesla Elite Barbarians Zappies
The Log
Fire Spirit Archers Goblin Gang Elite Barbarians Zappies
Earthquake
Archers Goblin Gang Tesla Zappies
Arrows
Fire Spirit Archers Goblin Gang Zappies
Royal Delivery
Fire Spirit Archers Goblin Gang Elite Barbarians Zappies Miner
Fireball
Archers Goblin Gang Tesla Elite Barbarians Zappies
Poison
Archers Goblin Gang Zappies
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Goblin Gang Miner Tesla Zappies Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Elite Barbarians
Zap
Elite Barbarians Miner Fire Spirit Archers Zappies
Archers
Zap Elite Barbarians Miner
Goblin Gang
Miner
Tesla
Elite Barbarians
Zap Fire Spirit Archers Zappies
Zappies
Zap Elite Barbarians Miner
Miner
Fire Spirit Zap Goblin Gang Archers Zappies

Defense Synergies 1 12

Fire Spirit
Zap
Zap
Fire Spirit Archers Goblin Gang Tesla Elite Barbarians Zappies Miner
Archers
Zap Goblin Gang Tesla
Goblin Gang
Tesla Zap Archers Zappies Miner
Tesla
Goblin Gang Zap Archers Zappies
Elite Barbarians
Zap
Zappies
Zap Goblin Gang Tesla
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Zappies
Elite Barbarians Zap Goblin Gang Tesla Zappies
Goblin Gang Tesla Fire Spirit Archers Elite Barbarians Zappies
Tesla Elite Barbarians Goblin Gang Zappies
Elite Barbarians
Goblin Gang Fire Spirit Zap Archers Tesla Zappies
Tesla Fire Spirit Zap Archers Goblin Gang Zappies
Zap Tesla
Tesla Zappies Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Archers Tesla Zappies Miner
Archers Goblin Gang Zap Tesla Zappies
Tesla Zap Archers Goblin Gang Zappies
Tesla Fire Spirit Zap Goblin Gang Elite Barbarians Zappies
Fire Spirit Zap Goblin Gang Tesla Zappies
Elite Barbarians Goblin Gang Tesla Zappies
Zap Goblin Gang Tesla Elite Barbarians Zappies
Tesla Goblin Gang Elite Barbarians Zappies
Fire Spirit Tesla Zap Archers Goblin Gang Elite Barbarians Zappies
Zap Fire Spirit Archers Tesla Zappies
Tesla Elite Barbarians Zappies
Goblin Gang Fire Spirit Archers Tesla Elite Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Tesla Elite Barbarians Zappies
Zap Archers Goblin Gang Tesla Elite Barbarians Miner
Goblin Gang Zappies Zap Elite Barbarians
Goblin Gang Zap Tesla Elite Barbarians Zappies
Goblin Gang Tesla Elite Barbarians Zappies
Fire Spirit Zap Archers Goblin Gang Tesla Zappies
Goblin Gang Archers Tesla Elite Barbarians Zappies
Tesla Elite Barbarians Zappies
Zap Elite Barbarians Zappies
Goblin Gang Tesla Zappies
Tesla Elite Barbarians Zappies
Zap Elite Barbarians
Elite Barbarians Goblin Gang Tesla Zappies
Archers Tesla Zappies
Goblin Gang Tesla Elite Barbarians Zappies Zap Archers
Zap Archers Tesla Elite Barbarians Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Fire Spirit Zap
Fire Spirit Zap
Fire Spirit Archers
Fire Spirit Zap
Miner Zap
Fire Spirit Goblin Gang Elite Barbarians
Miner Zap
Fire Spirit Zap Archers
Fire Spirit Elite Barbarians Miner
Zap Elite Barbarians
Zap
Fire Spirit Zap Archers
Fire Spirit Zap Miner
Zap
Zap Fire Spirit
Miner Zap
Zap Miner
Miner Zap
Elite Barbarians Fire Spirit Zap Archers
Zap Zappies
Elite Barbarians
Zap Miner
Zap Zappies
Zap Fire Spirit Archers Goblin Gang Zappies
Fire Spirit Zap Archers Zappies
Miner Goblin Gang
Zap
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Zappies
Zap Zappies
Zap Miner

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