My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Witch
Zap
Archers Royal Giant Inferno Tower Witch
Barbarian Barrel
Archers Valkyrie Inferno Tower Witch Electro Wizard
The Log
Archers Royal Giant Witch
Earthquake
Archers Inferno Tower Witch
Arrows
Archers Witch
Royal Delivery
Archers Valkyrie Witch Electro Wizard
Fireball
Archers Inferno Tower Witch Electro Wizard
Poison
Archers Inferno Tower Witch Electro Wizard
Lightning
Valkyrie Inferno Tower Witch Electro Wizard
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Fireball Valkyrie Electro Wizard Inferno Tower Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Fireball Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Royal Giant
Royal Giant
Fireball Archers Witch The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
Valkyrie
Archers Witch Electro Wizard
Inferno Tower
Witch
Royal Giant Valkyrie
The Log
Royal Giant Fireball
Electro Wizard
Royal Giant Fireball Valkyrie

Defense Synergies 4 14

Archers
Valkyrie Inferno Tower Witch The Log Electro Wizard
Royal Giant
Fireball
The Log Valkyrie Inferno Tower Electro Wizard
Valkyrie
Archers Fireball Inferno Tower Witch The Log Electro Wizard
Inferno Tower
The Log Electro Wizard Archers Fireball Valkyrie
Witch
Archers Valkyrie The Log Electro Wizard
The Log
Fireball Inferno Tower Archers Valkyrie Witch Electro Wizard
Electro Wizard
Inferno Tower Archers Fireball Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie Witch The Log Electro Wizard
Inferno Tower Witch Archers Valkyrie Electro Wizard
Inferno Tower Witch Valkyrie Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Archers Valkyrie Electro Wizard
Inferno Tower Electro Wizard Archers Fireball Witch
Fireball Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Witch
Archers Valkyrie Inferno Tower Electro Wizard
Archers Valkyrie Witch Electro Wizard Fireball The Log
Inferno Tower Archers Fireball Witch Electro Wizard
Inferno Tower Fireball Valkyrie Witch The Log Electro Wizard
Fireball Valkyrie Witch The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Fireball The Log Electro Wizard
Fireball Valkyrie Inferno Tower Witch Electro Wizard
Fireball Archers Valkyrie Witch The Log Electro Wizard
Valkyrie Witch The Log Archers Fireball Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Archers Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Inferno Tower Witch Electro Wizard
Fireball Electro Wizard Archers Valkyrie The Log
Valkyrie Inferno Tower Witch The Log Electro Wizard
Valkyrie Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie Witch
Fireball Archers Witch Electro Wizard
Archers Fireball Valkyrie Inferno Tower Witch Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Fireball Valkyrie Inferno Tower Witch The Log
Inferno Tower Witch
Valkyrie Inferno Tower Witch
Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Inferno Tower Witch
Archers Fireball Valkyrie Witch
Inferno Tower Witch Electro Wizard Archers Fireball Valkyrie The Log
Valkyrie Archers Fireball Inferno Tower Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Witch
Archers Witch The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Archers Fireball The Log Electro Wizard
Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball The Log
Archers Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Archers Fireball Witch
Fireball Archers Witch Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Fireball
Fireball
Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard

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