My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Giant Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Inferno Dragon Lava Hound
Giant Snowball
Archers Goblin Gang Mega Minion Inferno Dragon Lava Hound
Zap
Archers Goblin Gang Inferno Dragon Lava Hound
Barbarian Barrel
Archers Goblin Gang
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Lava Hound
Royal Delivery
Archers Goblin Gang Mega Minion Inferno Dragon Lava Hound
Fireball
Archers Goblin Gang Mega Minion Inferno Dragon Lava Hound
Poison
Archers Goblin Gang Mega Minion Lava Hound
Lightning
Mega Minion Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Mega Minion Freeze Inferno Dragon Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Mega Minion

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Inferno Dragon Lava Hound
Goblin Gang
Giant Lava Hound
Mega Minion
Giant Lava Hound
Giant
Mega Minion Archers Goblin Gang The Log
Freeze
The Log
Giant
Inferno Dragon
Lava Hound Archers
Lava Hound
Mega Minion Inferno Dragon Archers Goblin Gang

Defense Synergies 0 8

Archers
Goblin Gang Mega Minion The Log
Goblin Gang
Archers The Log Inferno Dragon
Mega Minion
Archers Freeze The Log
Giant
Freeze
Mega Minion
The Log
Archers Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon
Goblin Gang The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Inferno Dragon Goblin Gang Mega Minion The Log
Goblin Gang Archers Mega Minion Freeze Inferno Dragon
Inferno Dragon Goblin Gang Mega Minion
The Log
Goblin Gang Freeze The Log Archers Mega Minion
Mega Minion Inferno Dragon Archers Goblin Gang Freeze
The Log
Inferno Dragon Goblin Gang
Goblin Gang Archers
Archers Goblin Gang Mega Minion Freeze The Log
Mega Minion Inferno Dragon Archers Goblin Gang
Goblin Gang Freeze The Log
Goblin Gang Mega Minion Freeze The Log
Inferno Dragon Goblin Gang
Goblin Gang Freeze The Log Inferno Dragon
Goblin Gang
Archers Goblin Gang Mega Minion The Log
Freeze The Log Archers Mega Minion Inferno Dragon
Inferno Dragon
Goblin Gang Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers
Archers Goblin Gang Mega Minion The Log Inferno Dragon
Goblin Gang The Log
Goblin Gang The Log
Goblin Gang Inferno Dragon
Archers Goblin Gang Freeze
Goblin Gang Archers Mega Minion
Inferno Dragon
Freeze Mega Minion The Log Inferno Dragon
Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Mega Minion
The Log
Goblin Gang
Archers
Goblin Gang Archers Mega Minion Freeze The Log Inferno Dragon
Archers Mega Minion Freeze The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
The Log
Mega Minion Freeze
Archers The Log
The Log Freeze
The Log
Goblin Gang
The Log
Archers
The Log
Freeze
The Log
The Log
The Log
Freeze
Archers Mega Minion The Log
The Log
The Log
The Log
The Log
Freeze The Log
Mega Minion Inferno Dragon
The Log
The Log
The Log
Archers
Mega Minion Freeze
Mega Minion
The Log
Freeze
The Log
Archers Goblin Gang Freeze
Archers Mega Minion
Freeze
The Log
Goblin Gang Mega Minion
The Log
Mega Minion
Goblin Gang Freeze The Log
Freeze The Log

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