My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Wizard Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Hog Rider Prince
Giant Snowball
Archers Battle Ram Hog Rider Lumberjack
Zap
Archers Battle Ram Inferno Tower Prince
Barbarian Barrel
Archers Battle Ram Inferno Tower Wizard Lumberjack
The Log
Archers Battle Ram Hog Rider Prince Lumberjack
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Archers
Royal Delivery
Archers Battle Ram Hog Rider Wizard Prince Lumberjack
Fireball
Archers Battle Ram Hog Rider Inferno Tower Wizard Lumberjack
Poison
Archers Inferno Tower Wizard
Lightning
Battle Ram Inferno Tower Wizard Prince Lumberjack
Rocket
Hog Rider Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Battle Ram Hog Rider Lumberjack Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Battle Ram Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Hog Rider Prince Archers Lumberjack
Archers
Zap Battle Ram Hog Rider Prince Lumberjack
Battle Ram
Zap Archers Lumberjack
Hog Rider
Zap Archers Wizard Prince Lumberjack
Inferno Tower
Wizard
Hog Rider Prince Lumberjack
Prince
Zap Archers Hog Rider Wizard Lumberjack
Lumberjack
Zap Archers Battle Ram Hog Rider Wizard Prince

Defense Synergies 0 10

Zap
Archers Inferno Tower Prince Lumberjack
Archers
Zap Inferno Tower Lumberjack
Battle Ram
Hog Rider
Inferno Tower
Zap Archers Prince Lumberjack
Wizard
Prince Lumberjack
Prince
Zap Inferno Tower Wizard
Lumberjack
Zap Archers Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard
Inferno Tower Lumberjack Zap Prince
Inferno Tower Prince Lumberjack Archers
Inferno Tower Prince Lumberjack
Prince Lumberjack
Zap Archers Lumberjack
Inferno Tower Zap Archers Wizard
Zap Inferno Tower
Inferno Tower Prince Lumberjack
Archers Inferno Tower Prince Lumberjack
Archers Zap Wizard Lumberjack
Inferno Tower Zap Archers Wizard
Inferno Tower Prince Lumberjack Zap Wizard
Wizard Zap Prince Lumberjack
Inferno Tower Prince Lumberjack
Inferno Tower Zap Prince Lumberjack
Wizard Inferno Tower Prince Lumberjack
Zap Archers Wizard Prince Lumberjack
Zap Wizard Archers Lumberjack
Inferno Tower Prince Lumberjack
Wizard Archers Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Inferno Tower Prince
Zap Archers Wizard Prince Lumberjack
Lumberjack Zap Inferno Tower Prince
Prince Lumberjack Zap Inferno Tower
Inferno Tower Prince Lumberjack
Wizard Zap Archers
Prince Archers Inferno Tower Lumberjack
Inferno Tower Prince Lumberjack
Zap Inferno Tower Prince
Inferno Tower
Inferno Tower Prince Lumberjack
Zap Prince
Prince Inferno Tower Wizard Lumberjack
Wizard Archers
Inferno Tower Zap Archers Prince Lumberjack
Zap Archers Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Wizard Zap
Wizard Zap
Archers Wizard
Zap Wizard
Zap Wizard
Prince Lumberjack
Zap Wizard Prince
Zap Archers Wizard
Zap Prince
Zap Wizard
Wizard
Zap Archers Wizard Prince
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Wizard
Zap Wizard
Zap Wizard Prince
Zap
Zap Archers Wizard
Zap Wizard
Zap Wizard
Zap
Prince
Wizard
Zap Archers Prince
Zap Archers Wizard
Wizard Prince Lumberjack
Zap Wizard
Zap
Prince
Zap
Zap
Zap Prince

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