My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Elite Barbarians Wizard
The Log
Archers Goblin Gang Elite Barbarians
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Elite Barbarians Wizard
Fireball
Archers Goblin Gang Elite Barbarians Wizard
Poison
Archers Goblin Gang Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Wizard Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Elite Barbarians Mega Knight
Knight
Archers Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang
Knight
Elite Barbarians
Archers Knight Wizard The Log Mega Knight
Wizard
Knight Elite Barbarians Mega Knight
Lightning
The Log
Knight Elite Barbarians Mega Knight
Mega Knight
Archers Elite Barbarians Wizard The Log

Defense Synergies 2 13

Archers
Knight Goblin Gang The Log Mega Knight
Knight
Archers Goblin Gang Wizard The Log
Goblin Gang
Knight Archers The Log
Elite Barbarians
Wizard The Log Mega Knight
Wizard
Knight Elite Barbarians The Log Mega Knight
Lightning
The Log
The Log
Archers Knight Goblin Gang Elite Barbarians Wizard Lightning Mega Knight
Mega Knight
Archers Elite Barbarians Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Wizard The Log
Elite Barbarians Knight Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Archers Knight Elite Barbarians Lightning
Elite Barbarians Knight Goblin Gang Mega Knight
Lightning Elite Barbarians The Log Mega Knight
Goblin Gang The Log Archers Mega Knight
Lightning Archers Goblin Gang Wizard
Lightning The Log Mega Knight
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Archers Mega Knight
Archers Goblin Gang Knight Wizard The Log Mega Knight
Archers Goblin Gang Wizard
Mega Knight Knight Goblin Gang Elite Barbarians Wizard Lightning The Log
Wizard Mega Knight Goblin Gang The Log
Elite Barbarians Knight Goblin Gang Mega Knight
Goblin Gang Elite Barbarians Lightning The Log Mega Knight
Wizard Mega Knight Knight Goblin Gang Elite Barbarians
Mega Knight Archers Knight Goblin Gang Elite Barbarians Wizard The Log
Wizard The Log Archers Knight Mega Knight
Elite Barbarians
Goblin Gang Wizard Mega Knight Archers Knight Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Archers Elite Barbarians
Archers Knight Goblin Gang Elite Barbarians Wizard Lightning The Log Mega Knight
Goblin Gang Mega Knight Knight Elite Barbarians Lightning The Log
Goblin Gang Lightning Mega Knight Knight Elite Barbarians The Log
Knight Goblin Gang Elite Barbarians Mega Knight
Wizard Archers Goblin Gang
Goblin Gang Archers Knight Elite Barbarians Lightning
Mega Knight Knight Elite Barbarians
Lightning Mega Knight Knight Elite Barbarians The Log
Goblin Gang
Mega Knight Knight Elite Barbarians
Lightning Mega Knight Elite Barbarians The Log
Elite Barbarians Lightning Mega Knight Knight Goblin Gang Wizard
Wizard Archers Mega Knight
Goblin Gang Elite Barbarians Archers Knight Lightning The Log
Mega Knight Archers Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log
The Log
Lightning The Log
Lightning Knight The Log
Wizard The Log Mega Knight
Wizard
Archers Wizard The Log
The Log Wizard Lightning
The Log Wizard Lightning
Lightning Goblin Gang Elite Barbarians
Lightning Knight Wizard The Log
Lightning Archers Wizard
Lightning Knight Elite Barbarians The Log
Lightning
Lightning Elite Barbarians The Log
Lightning Wizard The Log
Lightning Wizard The Log Mega Knight
Lightning
Lightning
Lightning Archers Wizard The Log Mega Knight
Lightning Wizard The Log Mega Knight
Lightning The Log Mega Knight
Lightning Wizard
Lightning The Log
Lightning The Log
The Log Wizard Mega Knight
The Log Wizard Lightning
Lightning Wizard The Log Mega Knight
Lightning The Log
Elite Barbarians Lightning Archers Wizard
Lightning Wizard
Lightning Elite Barbarians
Lightning Wizard The Log Mega Knight
Lightning
Mega Knight
Wizard Lightning The Log
Lightning Archers Goblin Gang
Lightning Archers Wizard
The Log
Lightning Knight Goblin Gang Wizard Mega Knight
The Log Wizard Lightning
Lightning
Elite Barbarians Mega Knight
Goblin Gang Elite Barbarians Lightning The Log
Lightning
Lightning The Log Mega Knight

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