My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers Royal Giant
Barbarian Barrel
Archers Knight Executioner Electro Wizard
The Log
Archers Royal Giant Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Hog Rider Executioner Electro Wizard
Fireball
Archers Hog Rider Executioner Electro Wizard
Poison
Archers Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Fireball Hog Rider Electro Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Hog Rider
Knight
Archers Hog Rider Executioner Fireball The Log Electro Wizard
Royal Giant
Fireball Archers Hog Rider Executioner The Log Electro Wizard
Fireball
Royal Giant Hog Rider Knight The Log Electro Wizard
Hog Rider
Knight Fireball The Log Archers Royal Giant Executioner Electro Wizard
Executioner
Knight Royal Giant Hog Rider The Log
The Log
Hog Rider Knight Royal Giant Fireball Executioner
Electro Wizard
Knight Royal Giant Fireball Hog Rider

Defense Synergies 4 7

Archers
Knight The Log Electro Wizard
Knight
Archers Executioner Electro Wizard Fireball The Log
Royal Giant
Fireball
The Log Knight Electro Wizard
Hog Rider
Executioner
Knight The Log
The Log
Fireball Archers Knight Executioner Electro Wizard
Electro Wizard
Knight Archers Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner The Log Electro Wizard
Knight Executioner The Log Electro Wizard
Archers Knight Executioner Electro Wizard
Knight Electro Wizard
Fireball The Log
Fireball The Log Archers Executioner Electro Wizard
Electro Wizard Archers Fireball Executioner
Fireball The Log Electro Wizard
Knight Archers Electro Wizard
Archers Executioner Electro Wizard Knight Fireball The Log
Executioner Archers Fireball Electro Wizard
Knight Fireball The Log Electro Wizard
Fireball Executioner The Log Electro Wizard
Knight Electro Wizard
Fireball The Log Electro Wizard
Knight Fireball Executioner Electro Wizard
Fireball Archers Knight Executioner The Log Electro Wizard
Executioner The Log Archers Knight Fireball Electro Wizard
Electro Wizard
Archers Knight Fireball Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Electro Wizard
Fireball Electro Wizard Archers Knight Executioner The Log
Knight The Log Electro Wizard
Knight Fireball The Log Electro Wizard
Knight Executioner
Fireball Executioner Archers Electro Wizard
Archers Knight Fireball Electro Wizard
Knight
Electro Wizard Knight Fireball The Log
Knight
Fireball The Log Electro Wizard
Knight Fireball Executioner
Archers Fireball Executioner
Electro Wizard Archers Knight Fireball Executioner The Log
Executioner Archers Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Executioner The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball Executioner The Log
Fireball Executioner
Archers Executioner The Log
Fireball The Log Executioner
Fireball The Log
Fireball Electro Wizard
Knight Fireball The Log Electro Wizard
Fireball Archers Executioner
Knight Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Archers Fireball Executioner The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner Electro Wizard
Fireball The Log
Fireball The Log
Archers Fireball Executioner Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Archers Fireball
Fireball Archers Executioner Electro Wizard
The Log Fireball
Fireball Knight Executioner Electro Wizard
The Log Fireball Executioner
Fireball
Executioner
Fireball The Log Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner The Log Electro Wizard

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