My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Goblin Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Mega Minion Goblin Hut Graveyard
Zap
Archers Goblin Hut Graveyard
Barbarian Barrel
Archers Knight Goblin Hut Graveyard
The Log
Archers Goblin Hut Graveyard
Earthquake
Archers Goblin Hut Graveyard
Arrows
Archers Goblin Hut Graveyard
Royal Delivery
Archers Knight Mega Minion Goblin Hut P.E.K.K.A Graveyard
Fireball
Archers Mega Minion Goblin Hut
Poison
Archers Mega Minion Goblin Hut Graveyard
Lightning
Knight Mega Minion Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Mega Minion Fireball Goblin Hut Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Mega Minion

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball P.E.K.K.A Graveyard Archers Knight Goblin Hut
Archers
Knight Zap Goblin Hut P.E.K.K.A Graveyard
Knight
Archers Mega Minion Graveyard Zap Fireball Goblin Hut
Mega Minion
Zap Knight Fireball Graveyard
Fireball
Zap Graveyard Knight Mega Minion
Goblin Hut
Zap Archers Knight Graveyard
P.E.K.K.A
Zap Archers Graveyard
Graveyard
Zap Knight Fireball Archers Mega Minion Goblin Hut P.E.K.K.A

Defense Synergies 4 11

Zap
Mega Minion Fireball Archers Knight Goblin Hut P.E.K.K.A
Archers
Knight Zap Mega Minion Goblin Hut P.E.K.K.A
Knight
Archers Mega Minion Zap Fireball Goblin Hut
Mega Minion
Zap Knight Archers Goblin Hut
Fireball
Zap Knight Goblin Hut
Goblin Hut
Zap Archers Knight Mega Minion Fireball
P.E.K.K.A
Zap Archers
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Fireball Goblin Hut
P.E.K.K.A Zap Knight Mega Minion Goblin Hut
Goblin Hut P.E.K.K.A Archers Knight Mega Minion
Goblin Hut P.E.K.K.A Knight Mega Minion
Fireball P.E.K.K.A
Fireball Zap Archers Mega Minion
Mega Minion Zap Archers Fireball Goblin Hut
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblin Hut
Knight Archers
Archers Zap Knight Mega Minion Fireball Goblin Hut
Mega Minion Zap Archers Fireball Goblin Hut
Goblin Hut P.E.K.K.A Zap Knight Fireball
Fireball Zap Mega Minion Goblin Hut P.E.K.K.A
P.E.K.K.A Knight Goblin Hut
Zap Fireball Goblin Hut P.E.K.K.A
Knight Fireball Goblin Hut P.E.K.K.A
Fireball Zap Archers Knight Mega Minion Goblin Hut
Zap Archers Knight Mega Minion Fireball Goblin Hut
P.E.K.K.A Goblin Hut
Archers Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fireball Goblin Hut P.E.K.K.A
Fireball Zap Archers Knight Mega Minion
P.E.K.K.A Zap Knight Goblin Hut
P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight Goblin Hut
Fireball Zap Archers Goblin Hut
P.E.K.K.A Archers Knight Mega Minion Fireball Goblin Hut
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Mega Minion Fireball Goblin Hut
P.E.K.K.A Mega Minion Goblin Hut
P.E.K.K.A Knight Mega Minion Goblin Hut
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Fireball
Archers Fireball
Goblin Hut Zap Archers Knight Mega Minion Fireball P.E.K.K.A
Zap Archers Mega Minion Fireball Goblin Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball Goblin Hut
Knight Fireball
Fireball Zap
Fireball Zap Mega Minion
Archers
Fireball Zap
Fireball Zap
Fireball
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball Goblin Hut
Fireball
Zap Fireball Goblin Hut
Zap Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Zap Archers Mega Minion Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Mega Minion Fireball Goblin Hut
Mega Minion Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Fireball Goblin Hut
Fireball Zap Archers Mega Minion
Fireball
Fireball Knight Mega Minion
Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball

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