My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Knight Tesla Wizard
The Log
Archers
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Knight Wizard
Fireball
Archers Tesla Wizard
Poison
Archers Wizard
Lightning
Knight Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Tesla Giant Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Archers Knight The Log
Archers
Knight Zap Giant
Knight
Archers Zap Wizard The Log
Tesla
Giant
Zap Lightning Archers Wizard The Log
Wizard
Knight Giant
Lightning
Giant
The Log
Zap Knight Giant

Defense Synergies 3 11

Zap
Archers Knight Tesla The Log
Archers
Knight Zap Tesla The Log
Knight
Archers Tesla Zap Wizard The Log
Tesla
Knight The Log Zap Archers Wizard
Giant
Wizard
Knight Tesla The Log
Lightning
The Log
The Log
Tesla Zap Archers Knight Wizard Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Tesla Wizard The Log
Zap Knight Tesla The Log
Tesla Archers Knight Lightning
Tesla Knight
Lightning The Log
The Log Zap Archers Tesla
Tesla Lightning Zap Archers Wizard
Lightning Zap Tesla The Log
Tesla
Knight Archers Tesla
Archers Zap Knight Tesla Wizard The Log
Tesla Zap Archers Wizard
Tesla Zap Knight Wizard Lightning The Log
Wizard Zap Tesla The Log
Knight Tesla
Zap Tesla Lightning The Log
Tesla Wizard Knight
Tesla Zap Archers Knight Wizard The Log
Zap Wizard The Log Archers Knight Tesla
Tesla
Wizard Archers Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla
Zap Archers Knight Tesla Wizard Lightning The Log
Zap Knight Lightning The Log
Lightning Zap Knight Tesla The Log
Knight Tesla
Wizard Zap Archers Tesla
Archers Knight Tesla Lightning
Knight Tesla
Zap Lightning Knight The Log
Tesla
Knight Tesla
Lightning Zap The Log
Lightning Knight Tesla Wizard
Wizard Archers Tesla
Tesla Zap Archers Knight Lightning The Log
Zap Archers Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log
Zap The Log
Lightning The Log
Lightning Knight The Log
Wizard Zap The Log
Wizard Zap
Archers Wizard The Log
The Log Zap Wizard Lightning
The Log Zap Wizard Lightning
Lightning
Lightning Zap Knight Wizard The Log
Lightning Zap Archers Wizard
Lightning Knight The Log
Lightning
Lightning Zap The Log
Lightning Zap Wizard The Log
Lightning Wizard The Log
Lightning
Lightning
Lightning Zap Archers Wizard The Log
Lightning Zap Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning Zap The Log
Zap The Log Wizard
The Log Zap Wizard Lightning
Lightning Zap Wizard The Log
Lightning Zap The Log
Lightning Zap Archers Wizard
Zap Lightning Wizard
Lightning
Lightning Zap Wizard The Log
Zap Lightning
Wizard Lightning The Log
Zap Lightning Archers
Lightning Zap Archers Wizard
The Log
Lightning Knight Wizard
The Log Zap Wizard Lightning
Lightning Zap
Zap Lightning The Log
Zap Lightning
Lightning Zap The Log

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