My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Bomber Archers Hog Rider
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Knight Wizard Electro Wizard
The Log
Bomber Archers Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Mini P.E.K.K.A Hog Rider Wizard Electro Wizard
Fireball
Bomber Archers Hog Rider Wizard Electro Wizard
Poison
Bomber Archers Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Knight Mini P.E.K.K.A Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Knight

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Hog Rider
Archers
Knight Mini P.E.K.K.A Hog Rider
Knight
Archers Hog Rider Bomber Wizard The Log Electro Wizard
Mini P.E.K.K.A
Bomber Archers Hog Rider Wizard The Log Electro Wizard
Hog Rider
Knight The Log Bomber Archers Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider
The Log
Hog Rider Knight Mini P.E.K.K.A
Electro Wizard
Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 5 13

Bomber
Knight Mini P.E.K.K.A The Log Electro Wizard
Archers
Knight Mini P.E.K.K.A The Log Electro Wizard
Knight
Bomber Archers Electro Wizard Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
The Log Electro Wizard Bomber Archers Knight Wizard
Hog Rider
Wizard
Knight Mini P.E.K.K.A The Log Electro Wizard
The Log
Mini P.E.K.K.A Bomber Archers Knight Wizard Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Bomber Archers Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard The Log Electro Wizard
Mini P.E.K.K.A Bomber Knight The Log Electro Wizard
Mini P.E.K.K.A Bomber Archers Knight Electro Wizard
Mini P.E.K.K.A Bomber Knight Electro Wizard
Bomber Mini P.E.K.K.A The Log
The Log Bomber Archers Electro Wizard
Electro Wizard Archers Wizard
The Log Electro Wizard
Mini P.E.K.K.A
Knight Bomber Archers Mini P.E.K.K.A Electro Wizard
Archers Electro Wizard Bomber Knight Wizard The Log
Archers Wizard Electro Wizard
Mini P.E.K.K.A Bomber Knight Wizard The Log Electro Wizard
Bomber Wizard Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Wizard Bomber Knight Mini P.E.K.K.A Electro Wizard
Bomber Archers Knight Wizard The Log Electro Wizard
Wizard The Log Bomber Archers Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Wizard Archers Knight Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Electro Wizard
Electro Wizard Bomber Archers Knight Mini P.E.K.K.A Wizard The Log
Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Knight The Log Electro Wizard
Knight Mini P.E.K.K.A
Wizard Archers Electro Wizard
Mini P.E.K.K.A Archers Knight Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Knight Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A
The Log Electro Wizard
Mini P.E.K.K.A Knight Wizard
Wizard Bomber Archers
Electro Wizard Bomber Archers Knight Mini P.E.K.K.A The Log
Bomber Archers Mini P.E.K.K.A Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight The Log
Bomber Wizard The Log
Wizard
Bomber Archers Wizard The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A Electro Wizard
Knight Wizard The Log Electro Wizard
Archers Wizard
Knight The Log
The Log
Bomber Wizard The Log
Wizard The Log
Bomber Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Wizard The Log Electro Wizard
Bomber Wizard The Log
The Log
Wizard
The Log
The Log
The Log Bomber Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Archers Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Bomber Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Archers
Archers Wizard Electro Wizard
The Log
Knight Mini P.E.K.K.A Wizard Electro Wizard
The Log Bomber Wizard
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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