My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Barbarian Barrel Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Miner
Giant Snowball
Archers Miner
Zap
Archers Dark Prince
Barbarian Barrel
Archers Dark Prince Electro Wizard
The Log
Archers Dark Prince
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Dark Prince P.E.K.K.A Miner Electro Wizard
Fireball
Archers Electro Wizard
Poison
Archers Electro Wizard
Lightning
Ice Golem Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Archers Miner Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Barbarian Barrel Archers Miner

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Barbarian Barrel Dark Prince P.E.K.K.A Miner
Ice Golem
Archers Barbarian Barrel Miner Electro Wizard
Barbarian Barrel
Archers Ice Golem Dark Prince P.E.K.K.A Miner
Dark Prince
Archers Barbarian Barrel Poison Miner Electro Wizard
Poison
P.E.K.K.A Miner Dark Prince
P.E.K.K.A
Poison Electro Wizard Archers Barbarian Barrel
Miner
Poison Archers Ice Golem Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard
P.E.K.K.A Ice Golem Dark Prince Miner

Defense Synergies 2 15

Archers
Ice Golem Barbarian Barrel Dark Prince P.E.K.K.A Electro Wizard
Ice Golem
Archers Barbarian Barrel Poison Electro Wizard
Barbarian Barrel
Archers Ice Golem Dark Prince Poison P.E.K.K.A Miner Electro Wizard
Dark Prince
Archers Barbarian Barrel Poison Electro Wizard
Poison
Ice Golem Barbarian Barrel Dark Prince Electro Wizard
P.E.K.K.A
Archers Barbarian Barrel Electro Wizard
Miner
Barbarian Barrel
Electro Wizard
Archers Ice Golem Barbarian Barrel Dark Prince Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Barbarian Barrel Electro Wizard
P.E.K.K.A Dark Prince Electro Wizard
P.E.K.K.A Archers Dark Prince Electro Wizard
P.E.K.K.A Dark Prince Electro Wizard
Barbarian Barrel Dark Prince Poison P.E.K.K.A
Barbarian Barrel Archers Dark Prince Electro Wizard
Electro Wizard Archers Poison
Ice Golem Barbarian Barrel Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Archers Ice Golem Barbarian Barrel Dark Prince Miner Electro Wizard
Archers Poison Electro Wizard Ice Golem Barbarian Barrel Dark Prince
Archers Poison Electro Wizard
P.E.K.K.A Dark Prince Electro Wizard
Barbarian Barrel Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Poison P.E.K.K.A Electro Wizard
Archers Barbarian Barrel Dark Prince Electro Wizard
Barbarian Barrel Poison Archers Ice Golem Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Archers Barbarian Barrel Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Ice Golem Barbarian Barrel Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Archers Ice Golem Barbarian Barrel Miner
P.E.K.K.A Ice Golem Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Ice Golem Barbarian Barrel Electro Wizard
P.E.K.K.A Dark Prince
Poison Archers Ice Golem Electro Wizard
Dark Prince P.E.K.K.A Archers Ice Golem Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Ice Golem Barbarian Barrel Dark Prince Poison
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Ice Golem
Archers
Electro Wizard Archers Ice Golem Barbarian Barrel Dark Prince Poison P.E.K.K.A
Poison Archers Ice Golem Barbarian Barrel Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Barbarian Barrel
Poison Barbarian Barrel Miner Electro Wizard
Barbarian Barrel Poison Miner
Ice Golem Barbarian Barrel Dark Prince Poison
Poison Barbarian Barrel Dark Prince
Poison Ice Golem
Archers Poison
Poison Ice Golem Barbarian Barrel
Poison Miner
Poison Electro Wizard
Poison Miner Barbarian Barrel Dark Prince Electro Wizard
Poison Archers
Poison Ice Golem Barbarian Barrel Miner
Barbarian Barrel Poison
Ice Golem Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Archers Barbarian Barrel Dark Prince Poison Electro Wizard
Barbarian Barrel Poison Miner
Poison
Poison
Barbarian Barrel Poison
Ice Golem Poison Barbarian Barrel Dark Prince
Poison Miner Barbarian Barrel Electro Wizard
Poison Miner
Poison Miner Barbarian Barrel
Poison Archers Ice Golem Electro Wizard
Electro Wizard Poison
Poison Miner
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Archers Barbarian Barrel Dark Prince
Poison Archers Electro Wizard
Barbarian Barrel
Poison Miner Dark Prince Electro Wizard
Ice Golem Poison
Poison
Dark Prince P.E.K.K.A
Poison Electro Wizard
Poison Electro Wizard
Poison Barbarian Barrel Dark Prince Miner Electro Wizard

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