My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Bandit
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Bandit
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Bandit
The Log
Archers Goblin Gang Elite Barbarians Bandit
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Bandit
Fireball
Archers Goblin Gang Elite Barbarians Bandit
Poison
Archers Goblin Gang
Lightning
Elite Barbarians Bandit
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Earthquake Void Bandit Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Earthquake

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Bandit
Goblin Gang
Bandit
Elite Barbarians
Archers The Log Bandit
Earthquake
Electro Giant The Log
Void
Electro Giant
Electro Giant
Earthquake Void
The Log
Elite Barbarians Earthquake Bandit
Bandit
Archers Goblin Gang Elite Barbarians The Log

Defense Synergies 0 8

Archers
Goblin Gang The Log Bandit
Goblin Gang
Archers The Log Bandit
Elite Barbarians
The Log
Earthquake
The Log
Void
Electro Giant
The Log
Archers Goblin Gang Elite Barbarians Earthquake Bandit
Bandit
Archers Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Void The Log
Elite Barbarians Goblin Gang The Log Bandit
Goblin Gang Archers Elite Barbarians Void Bandit
Elite Barbarians Goblin Gang Bandit
Elite Barbarians Earthquake The Log
Goblin Gang The Log Archers Earthquake Bandit
Archers Goblin Gang Void
Earthquake Void Electro Giant The Log Bandit
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Bandit
Archers Goblin Gang Earthquake Electro Giant The Log Bandit
Archers Goblin Gang
Goblin Gang Elite Barbarians Earthquake The Log Bandit
Goblin Gang Earthquake The Log
Elite Barbarians Goblin Gang Bandit
Goblin Gang Elite Barbarians Electro Giant The Log Bandit
Goblin Gang Elite Barbarians
Archers Goblin Gang Elite Barbarians The Log Bandit
Earthquake The Log Archers Bandit
Elite Barbarians
Goblin Gang Archers Elite Barbarians Earthquake Electro Giant The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Elite Barbarians Void Electro Giant Bandit
Void Bandit Archers Goblin Gang Elite Barbarians The Log
Goblin Gang Bandit Elite Barbarians The Log
Goblin Gang Elite Barbarians The Log Bandit
Goblin Gang Elite Barbarians Bandit
Electro Giant Archers Goblin Gang
Goblin Gang Archers Elite Barbarians Void Bandit
Elite Barbarians
Void Elite Barbarians The Log Bandit
Goblin Gang
Elite Barbarians
Elite Barbarians Void Electro Giant The Log
Elite Barbarians Goblin Gang Bandit
Archers Electro Giant
Goblin Gang Elite Barbarians Electro Giant Archers The Log
Archers Elite Barbarians Earthquake Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void The Log Bandit
Void The Log Bandit
Earthquake Void The Log Bandit
Earthquake Void The Log
Earthquake The Log
Electro Giant
Archers Earthquake The Log
Earthquake The Log
Void The Log Bandit
Goblin Gang Elite Barbarians Void
Void Earthquake The Log Bandit
Void Archers
Earthquake Elite Barbarians Void The Log Bandit
Earthquake Void Bandit
Earthquake Elite Barbarians The Log
Earthquake The Log Bandit
Earthquake The Log Bandit
Earthquake
Void Archers Earthquake The Log Bandit
Earthquake Electro Giant The Log
Earthquake Void The Log
Void
Void The Log
Earthquake Void The Log
Earthquake Electro Giant The Log
Void The Log Earthquake Bandit
Void The Log Bandit
Void The Log Bandit
Elite Barbarians Archers Electro Giant
Void Electro Giant
Elite Barbarians Void
Void Earthquake The Log Bandit
Void
Earthquake The Log
Earthquake Archers Goblin Gang Void Bandit
Archers
The Log
Void Goblin Gang
The Log Earthquake
Void Electro Giant
Elite Barbarians
Electro Giant Goblin Gang Elite Barbarians The Log
Void
Void Electro Giant The Log Bandit

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