My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Musketeer Valkyrie Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Musketeer
Zap
Archers Firecracker Inferno Tower
Barbarian Barrel
Archers Firecracker Musketeer Valkyrie Inferno Tower
The Log
Archers Firecracker Musketeer
Earthquake
Archers Firecracker Inferno Tower
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Musketeer Valkyrie
Fireball
Archers Firecracker Musketeer Inferno Tower
Poison
Archers Firecracker Musketeer Inferno Tower
Lightning
Musketeer Valkyrie Inferno Tower
Rocket
Musketeer Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Firecracker Musketeer Valkyrie Inferno Tower Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Firecracker Musketeer

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie
Firecracker
Valkyrie
Musketeer
Valkyrie The Log
Valkyrie
Archers Musketeer Firecracker
Inferno Tower
Lightning
Electro Giant
Electro Giant
Lightning
The Log
Musketeer

Defense Synergies 6 9

Archers
Valkyrie Firecracker Inferno Tower The Log
Firecracker
Valkyrie The Log Archers Musketeer Inferno Tower
Musketeer
Valkyrie The Log Firecracker Inferno Tower
Valkyrie
Archers Firecracker Musketeer Inferno Tower The Log
Inferno Tower
The Log Archers Firecracker Musketeer Valkyrie
Lightning
The Log
Electro Giant
The Log
Firecracker Musketeer Inferno Tower Archers Valkyrie Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Musketeer Valkyrie Inferno Tower The Log
Inferno Tower Firecracker Musketeer Valkyrie The Log
Inferno Tower Archers Musketeer Valkyrie Lightning
Inferno Tower Firecracker Musketeer Valkyrie
Lightning Firecracker Valkyrie The Log
The Log Archers Firecracker Musketeer Valkyrie
Musketeer Inferno Tower Lightning Archers Firecracker
Lightning Musketeer Valkyrie Inferno Tower Electro Giant The Log
Inferno Tower Musketeer
Archers Firecracker Musketeer Valkyrie Inferno Tower
Archers Valkyrie Firecracker Musketeer Electro Giant The Log
Musketeer Inferno Tower Archers Firecracker
Inferno Tower Musketeer Valkyrie Lightning The Log
Valkyrie Firecracker The Log
Inferno Tower
Inferno Tower Lightning Electro Giant The Log
Firecracker Musketeer Valkyrie Inferno Tower
Archers Firecracker Musketeer Valkyrie The Log
Valkyrie The Log Archers Firecracker Musketeer
Musketeer Inferno Tower
Valkyrie Archers Firecracker Musketeer Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Inferno Tower Electro Giant
Archers Firecracker Musketeer Valkyrie Lightning The Log
Musketeer Valkyrie Inferno Tower Lightning The Log
Valkyrie Lightning Musketeer Inferno Tower The Log
Inferno Tower Musketeer Valkyrie
Firecracker Electro Giant Archers Musketeer
Archers Musketeer Valkyrie Inferno Tower Lightning
Inferno Tower Valkyrie
Lightning Firecracker Valkyrie Inferno Tower The Log
Inferno Tower Musketeer
Musketeer Valkyrie Inferno Tower
Lightning Valkyrie Electro Giant The Log
Lightning Valkyrie Inferno Tower
Archers Firecracker Musketeer Valkyrie Electro Giant
Inferno Tower Electro Giant Archers Firecracker Musketeer Valkyrie Lightning The Log
Valkyrie Archers Firecracker Musketeer Inferno Tower Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Musketeer Valkyrie The Log
Firecracker Musketeer The Log
Lightning The Log
Lightning Firecracker Musketeer Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Electro Giant Musketeer
Archers Firecracker Musketeer The Log
The Log Firecracker Lightning
The Log Firecracker Lightning
Lightning Musketeer
Firecracker Lightning Musketeer Valkyrie The Log
Lightning Archers Firecracker Musketeer
Lightning Firecracker Musketeer The Log
Lightning Firecracker Musketeer
Lightning Firecracker Musketeer The Log
Lightning Firecracker Musketeer The Log
Lightning Firecracker Musketeer The Log
Lightning
Lightning
Lightning Archers Firecracker Musketeer The Log
Lightning Firecracker Valkyrie Electro Giant The Log
Lightning Musketeer The Log
Lightning
Musketeer Lightning The Log
Lightning Musketeer The Log
Firecracker Electro Giant The Log Valkyrie
Firecracker The Log Musketeer Lightning
Lightning Musketeer The Log
Lightning Firecracker Musketeer The Log
Lightning Archers Firecracker Musketeer Electro Giant
Lightning Firecracker Musketeer Electro Giant
Lightning
Lightning Musketeer The Log
Lightning Firecracker
Firecracker Lightning The Log
Lightning Archers Musketeer
Lightning Archers Firecracker Musketeer
The Log
Lightning Firecracker Musketeer Valkyrie
The Log Firecracker Musketeer Lightning
Lightning Electro Giant
Firecracker Musketeer
Electro Giant Firecracker Musketeer Lightning The Log
Firecracker Musketeer Lightning
Lightning Firecracker Musketeer Electro Giant The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: