My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Goblin Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Clone
Giant Snowball
Bomber Archers Clone Lumberjack
Zap
Bomber Archers Clone Goblin Giant
Barbarian Barrel
Bomber Archers Bomb Tower Clone Magic Archer Lumberjack
The Log
Bomber Archers Clone Lumberjack
Earthquake
Bomber Archers Bomb Tower Clone
Arrows
Bomber Archers Clone
Royal Delivery
Bomber Archers Clone Magic Archer Lumberjack
Fireball
Bomber Archers Bomb Tower Clone Magic Archer Lumberjack
Poison
Bomber Archers Bomb Tower Clone Magic Archer
Lightning
Bomb Tower Magic Archer Lumberjack
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Bomb Tower Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Clone Bomb Tower Magic Archer Lumberjack Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Clone

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Goblin Giant Lumberjack
Zap
Goblin Giant Bomber Archers Magic Archer Lumberjack
Archers
Zap Goblin Giant Lumberjack
Bomb Tower
Clone
Goblin Giant Magic Archer Lumberjack
Goblin Giant
Zap Bomber Archers Clone Magic Archer Lumberjack
Magic Archer
Zap Clone Goblin Giant Lumberjack
Lumberjack
Bomber Zap Archers Clone Goblin Giant Magic Archer

Defense Synergies 2 10

Bomber
Zap
Zap
Bomb Tower Goblin Giant Bomber Archers Magic Archer Lumberjack
Archers
Zap Bomb Tower Goblin Giant Lumberjack
Bomb Tower
Zap Archers Magic Archer
Clone
Goblin Giant
Zap Archers Magic Archer
Magic Archer
Zap Bomb Tower Goblin Giant Lumberjack
Lumberjack
Zap Archers Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Goblin Giant Magic Archer
Bomb Tower Lumberjack Bomber Zap
Bomb Tower Lumberjack Bomber Archers
Bomb Tower Lumberjack Bomber
Bomber Bomb Tower Lumberjack
Bomber Zap Archers Bomb Tower Magic Archer Lumberjack
Zap Archers Bomb Tower Magic Archer
Zap Bomb Tower Goblin Giant Magic Archer
Bomb Tower Lumberjack
Bomber Archers Lumberjack
Archers Bomber Zap Bomb Tower Goblin Giant Magic Archer Lumberjack
Zap Archers Magic Archer
Bomb Tower Lumberjack Bomber Zap
Bomber Bomb Tower Zap Magic Archer Lumberjack
Bomb Tower Lumberjack
Bomb Tower Zap Lumberjack
Bomb Tower Bomber Lumberjack
Bomb Tower Bomber Zap Archers Magic Archer Lumberjack
Zap Bomb Tower Bomber Archers Magic Archer Lumberjack
Bomb Tower Lumberjack
Bomber Archers Bomb Tower Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers
Bomber Zap Archers Bomb Tower Magic Archer Lumberjack
Lumberjack Zap Bomb Tower Goblin Giant
Lumberjack Zap Goblin Giant
Goblin Giant Lumberjack
Zap Archers Bomb Tower Goblin Giant Magic Archer
Archers Bomb Tower Goblin Giant Lumberjack
Bomb Tower Goblin Giant Lumberjack
Zap Bomb Tower Magic Archer
Goblin Giant
Bomb Tower Lumberjack
Zap Goblin Giant
Bomb Tower Goblin Giant Lumberjack
Bomber Archers Bomb Tower Magic Archer
Bomber Zap Archers Bomb Tower Goblin Giant Magic Archer Lumberjack
Bomber Zap Archers Bomb Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Goblin Giant Magic Archer
Bomber Zap Magic Archer
Zap Goblin Giant Magic Archer
Bomber Archers Magic Archer
Zap Magic Archer
Zap
Lumberjack
Zap Magic Archer
Zap Archers Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Bomber Zap Magic Archer
Magic Archer
Bomber
Bomber Zap Archers Magic Archer
Bomber Zap Magic Archer
Magic Archer
Zap
Zap Bomber Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Archers Magic Archer
Zap
Bomber Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Archers Magic Archer
Zap Archers Magic Archer
Magic Archer Lumberjack
Bomber Zap Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Goblin Giant Magic Archer

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