My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers
Giant Snowball
Archers Barbarians Three Musketeers
Zap
Archers Three Musketeers
Barbarian Barrel
Archers Barbarians Three Musketeers
The Log
Archers Barbarians Three Musketeers
Earthquake
Archers Barbarians Elixir Collector
Arrows
Archers
Royal Delivery
Archers Barbarians Three Musketeers P.E.K.K.A
Fireball
Archers Barbarians Elixir Collector Three Musketeers
Poison
Archers Barbarians Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Archers Barbarians Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Archers

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Archers Three Musketeers The Log
Archers
Zap P.E.K.K.A
Barbarians
Elixir Collector
Three Musketeers
Zap Rage The Log
Rage
Three Musketeers
P.E.K.K.A
Zap Archers The Log
The Log
Zap Three Musketeers P.E.K.K.A

Defense Synergies 1 8

Zap
Archers Barbarians Three Musketeers P.E.K.K.A The Log
Archers
Zap P.E.K.K.A The Log
Barbarians
Zap
Elixir Collector
Three Musketeers
Zap The Log
Rage
P.E.K.K.A
The Log Zap Archers
The Log
P.E.K.K.A Zap Archers Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Barbarians P.E.K.K.A Zap Three Musketeers The Log
Barbarians Three Musketeers P.E.K.K.A Archers
Barbarians Three Musketeers P.E.K.K.A
Barbarians P.E.K.K.A The Log
The Log Zap Archers
Three Musketeers Zap Archers
Zap Barbarians P.E.K.K.A The Log
Barbarians Three Musketeers P.E.K.K.A
Archers Barbarians
Archers Barbarians Zap The Log
Three Musketeers Zap Archers
Barbarians P.E.K.K.A Zap Three Musketeers The Log
Three Musketeers Zap Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A Three Musketeers
Barbarians Zap Three Musketeers P.E.K.K.A The Log
Barbarians Three Musketeers P.E.K.K.A
Zap Archers Barbarians Three Musketeers The Log
Zap The Log Archers Barbarians
Barbarians P.E.K.K.A Three Musketeers
Archers Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers P.E.K.K.A
Zap Archers The Log
Barbarians P.E.K.K.A Zap The Log
P.E.K.K.A Zap Barbarians The Log
Barbarians P.E.K.K.A Three Musketeers
Zap Archers Three Musketeers
P.E.K.K.A Archers Barbarians
P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians The Log
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Barbarians
P.E.K.K.A Zap Barbarians The Log
Barbarians P.E.K.K.A Three Musketeers
Archers Barbarians Three Musketeers
Barbarians Zap Archers Three Musketeers P.E.K.K.A The Log
Zap Archers Barbarians P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Barbarians The Log
Zap The Log
Zap
Archers The Log
The Log Zap
The Log Zap
Three Musketeers
Zap The Log
Zap Archers
Three Musketeers The Log
Zap The Log
Zap Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Zap Archers Three Musketeers The Log
Zap The Log
The Log
The Log
Zap Barbarians The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Zap Archers
Zap
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Archers Barbarians
Zap Archers Three Musketeers
The Log
Three Musketeers
The Log Zap
Zap
Three Musketeers P.E.K.K.A
Zap The Log
Zap
Zap The Log

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