My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight P.E.K.K.A Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Bandit Inferno Dragon
Giant Snowball
Archers Wall Breakers Inferno Dragon
Zap
Archers Wall Breakers Bandit Inferno Dragon
Barbarian Barrel
Archers Knight Wall Breakers Bandit
The Log
Archers Wall Breakers Bandit
Earthquake
Archers
Arrows
Archers Wall Breakers
Royal Delivery
Archers Knight Wall Breakers P.E.K.K.A Bandit Inferno Dragon
Fireball
Archers Wall Breakers Bandit Inferno Dragon
Poison
Archers
Lightning
Knight Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Archers Knight Bandit Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Archers Knight

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Archers Knight Wall Breakers Bandit Mega Knight
Archers
Knight Zap Wall Breakers P.E.K.K.A Bandit Inferno Dragon Mega Knight
Knight
Archers Wall Breakers Zap
Wall Breakers
Knight Zap Archers Mega Knight
P.E.K.K.A
Zap Archers
Bandit
Zap Archers Mega Knight
Inferno Dragon
Mega Knight Archers
Mega Knight
Inferno Dragon Zap Archers Wall Breakers Bandit

Defense Synergies 2 10

Zap
Mega Knight Archers Knight P.E.K.K.A Bandit Inferno Dragon
Archers
Knight Zap P.E.K.K.A Bandit Mega Knight
Knight
Archers Zap
Wall Breakers
P.E.K.K.A
Zap Archers
Bandit
Zap Archers Mega Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Archers Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
P.E.K.K.A Inferno Dragon Zap Knight Bandit Mega Knight
P.E.K.K.A Mega Knight Archers Knight Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Bandit Mega Knight
P.E.K.K.A Mega Knight
Zap Archers Bandit Mega Knight
Inferno Dragon Zap Archers
Zap P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Inferno Dragon
Knight Archers Bandit Mega Knight
Archers Zap Knight Bandit Mega Knight
Inferno Dragon Zap Archers
P.E.K.K.A Mega Knight Zap Knight Bandit
Mega Knight Zap P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight Bandit Mega Knight
Zap P.E.K.K.A Bandit Inferno Dragon Mega Knight
Mega Knight Knight P.E.K.K.A
Mega Knight Zap Archers Knight Bandit
Zap Archers Knight Bandit Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight Archers Knight P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Archers P.E.K.K.A Bandit
Bandit Zap Archers Knight Inferno Dragon Mega Knight
P.E.K.K.A Bandit Mega Knight Zap Knight
P.E.K.K.A Mega Knight Zap Knight Bandit
P.E.K.K.A Knight Bandit Inferno Dragon Mega Knight
Zap Archers
P.E.K.K.A Archers Knight Bandit
P.E.K.K.A Mega Knight Knight Inferno Dragon
Zap P.E.K.K.A Mega Knight Knight Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Knight
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Knight Bandit
Archers Mega Knight
Zap Archers Knight P.E.K.K.A Inferno Dragon
Mega Knight Zap Archers P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Zap Bandit
Bandit
Knight
Zap Mega Knight
Zap
Archers
Zap
Zap Bandit
Zap Knight Bandit
Zap Archers
Knight Bandit
Bandit
Zap
Zap Bandit
Bandit Mega Knight
Zap Archers Bandit Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Zap Bandit
Zap Bandit Mega Knight
Zap Bandit
Zap Archers
Zap
Zap Bandit Mega Knight
Zap
P.E.K.K.A Mega Knight
Zap Archers Bandit
Zap Archers
Knight Mega Knight
Zap
Zap
P.E.K.K.A Mega Knight
Zap
Zap
Zap Bandit Mega Knight

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