My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Three Musketeers Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Three Musketeers
Giant Snowball
Archers Minion Horde Three Musketeers
Zap
Archers Minion Horde Three Musketeers
Barbarian Barrel
Archers Three Musketeers
The Log
Archers Three Musketeers
Earthquake
Archers
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Three Musketeers
Fireball
Archers Minion Horde Three Musketeers
Poison
Archers Minion Horde Three Musketeers
Lightning
Three Musketeers
Rocket
Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Archers Arrows Tornado Minion Horde Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Archers Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows
Arrows
Mirror Archers
Minion Horde
Mirror
Three Musketeers
Mirror Tornado The Log
Mirror
Arrows Electro Giant The Log Minion Horde Three Musketeers Tornado
Tornado
Electro Giant Three Musketeers Mirror The Log
Electro Giant
Mirror Tornado
The Log
Mirror Three Musketeers Tornado

Defense Synergies 3 10

Archers
Tornado The Log
Arrows
Mirror Tornado
Minion Horde
Mirror Tornado The Log
Three Musketeers
Tornado The Log
Mirror
Arrows Minion Horde Tornado The Log
Tornado
Mirror Archers Arrows Minion Horde Three Musketeers Electro Giant The Log
Electro Giant
Tornado
The Log
Archers Minion Horde Three Musketeers Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Three Musketeers The Log
Minion Horde Three Musketeers Tornado Archers
Minion Horde Three Musketeers
Arrows Tornado The Log
Arrows Tornado The Log Archers
Minion Horde Three Musketeers Tornado Archers Arrows
Arrows Electro Giant The Log
Minion Horde Three Musketeers Tornado
Tornado Archers Minion Horde
Archers Minion Horde Arrows Tornado Electro Giant The Log
Arrows Minion Horde Three Musketeers Archers Tornado
Minion Horde Three Musketeers The Log
Three Musketeers Arrows Minion Horde Tornado The Log
Minion Horde Three Musketeers
Minion Horde Tornado Three Musketeers Electro Giant The Log
Minion Horde Three Musketeers Arrows Tornado
Arrows Archers Minion Horde Three Musketeers Tornado The Log
Arrows Tornado The Log Archers
Three Musketeers Tornado
Archers Arrows Minion Horde Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Electro Giant
Archers Arrows The Log
Minion Horde The Log
Minion Horde Tornado The Log
Minion Horde Three Musketeers
Arrows Electro Giant Archers Minion Horde Three Musketeers Tornado
Archers Minion Horde
Minion Horde
Minion Horde Tornado The Log
Minion Horde Three Musketeers
Minion Horde
Arrows Tornado Electro Giant The Log
Minion Horde Three Musketeers
Archers Minion Horde Three Musketeers Electro Giant
Electro Giant Archers Minion Horde Three Musketeers Tornado The Log
Arrows Archers Minion Horde Electro Giant The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows Tornado The Log
Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Electro Giant Minion Horde Tornado
Archers Arrows Minion Horde Tornado The Log
Arrows The Log Tornado
Arrows The Log Tornado
Minion Horde Three Musketeers Tornado
Arrows Minion Horde Tornado The Log
Archers Arrows Tornado
Three Musketeers The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde Three Musketeers The Log
Arrows Minion Horde Three Musketeers The Log
Arrows Three Musketeers Tornado
Minion Horde
Archers Arrows Three Musketeers The Log
Arrows Tornado Electro Giant The Log
Minion Horde The Log
Arrows Tornado
Tornado The Log
Arrows Minion Horde The Log
Arrows Tornado Electro Giant The Log
Minion Horde
Arrows The Log Tornado
Arrows Tornado The Log
Arrows Tornado The Log
Archers Arrows Minion Horde Tornado Electro Giant
Minion Horde Electro Giant
Minion Horde
Arrows Minion Horde The Log
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Archers
Archers Arrows Three Musketeers Tornado
Arrows The Log
Minion Horde Three Musketeers
Arrows The Log
Arrows Tornado Electro Giant
Minion Horde Three Musketeers
Electro Giant Minion Horde Tornado The Log
Tornado
Tornado Electro Giant The Log

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