My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Bandit
Giant Snowball
Archers Barbarians Princess
Zap
Archers Royal Giant Princess Bandit
Barbarian Barrel
Archers Barbarians Princess Bandit Electro Wizard
The Log
Archers Barbarians Royal Giant Princess Bandit
Earthquake
Archers Barbarians
Arrows
Archers Princess
Royal Delivery
Archers Barbarians Princess Bandit Electro Wizard
Fireball
Archers Barbarians Princess Bandit Electro Wizard
Poison
Archers Barbarians Princess Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Princess Bandit Electro Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Princess

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Bandit
Arrows
Royal Giant Archers Bandit
Barbarians
Royal Giant
Arrows Archers The Log Princess Bandit Electro Wizard
The Log
Royal Giant Princess Bandit
Princess
Royal Giant The Log
Bandit
Archers Arrows Royal Giant The Log Electro Wizard
Electro Wizard
Royal Giant Bandit

Defense Synergies 0 10

Archers
The Log Bandit Electro Wizard
Arrows
Barbarians Bandit
Barbarians
Arrows
Royal Giant
The Log
Archers Princess Bandit Electro Wizard
Princess
The Log Bandit
Bandit
Archers Arrows The Log Princess Electro Wizard
Electro Wizard
Archers The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Barbarians The Log Bandit Electro Wizard
Barbarians Archers Bandit Electro Wizard
Barbarians Bandit Electro Wizard
Arrows Barbarians The Log Princess
Arrows The Log Archers Bandit Electro Wizard
Electro Wizard Archers Arrows Princess
Arrows Barbarians The Log Bandit Electro Wizard
Barbarians Princess
Archers Barbarians Bandit Electro Wizard
Archers Barbarians Electro Wizard Arrows The Log Princess Bandit
Arrows Archers Princess Electro Wizard
Barbarians The Log Bandit Electro Wizard
Arrows Barbarians The Log Princess Electro Wizard
Barbarians Bandit Electro Wizard
Barbarians The Log Bandit Electro Wizard
Barbarians Arrows Electro Wizard
Arrows Archers Barbarians The Log Bandit Electro Wizard
Arrows The Log Archers Barbarians Princess Bandit Electro Wizard
Barbarians Electro Wizard
Archers Arrows Barbarians The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Bandit Electro Wizard
Bandit Electro Wizard Archers Arrows The Log
Barbarians Bandit The Log Electro Wizard
Barbarians The Log Bandit Electro Wizard
Barbarians Bandit
Arrows Archers Princess Electro Wizard
Archers Barbarians Bandit Electro Wizard
Barbarians
Electro Wizard Barbarians The Log Bandit
Barbarians
Barbarians
Arrows Barbarians The Log Electro Wizard
Barbarians Bandit
Archers Barbarians Princess
Barbarians Electro Wizard Archers The Log
Arrows Archers Barbarians The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log Bandit
Arrows The Log Princess Bandit Electro Wizard
Arrows The Log Bandit
Arrows Barbarians The Log
Arrows The Log
Arrows Princess
Archers Arrows The Log Princess
Arrows The Log Princess
Arrows The Log Bandit
Electro Wizard
Arrows The Log Princess Bandit Electro Wizard
Archers Arrows Princess
The Log Princess Bandit
Arrows Princess Bandit
Princess Arrows The Log
Arrows The Log Princess Bandit
Arrows The Log Princess Bandit
Arrows
Archers Arrows The Log Princess Bandit Electro Wizard
Arrows The Log Princess
The Log
Arrows Princess
The Log
Arrows Barbarians The Log
Arrows The Log Princess
Arrows The Log Princess Bandit Electro Wizard
Arrows The Log Princess Bandit
Arrows The Log Bandit
Archers Arrows Princess Electro Wizard
Electro Wizard
Arrows The Log Bandit
Arrows Princess Electro Wizard
Arrows The Log Princess
Electro Wizard Archers Barbarians Princess Bandit
Archers Arrows Princess Electro Wizard
Arrows The Log
Princess Electro Wizard
Arrows The Log Princess
Arrows
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Bandit Electro Wizard

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