Deck 3.9


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Valkyrie Three Musketeers Hunter

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Royal Hogs

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem Valkyrie Royal Hogs

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Royal Hogs Three Musketeers
Giant Snowball Skeletons
Zap Skeletons Three Musketeers
Barbarian Barrel Skeletons
The Log Skeletons Royal Hogs Three Musketeers
Earthquake
Arrows Royal Hogs
Royal Delivery Skeletons Royal Hogs Three Musketeers Hunter
Fireball Royal Hogs Three Musketeers Hunter
Poison Royal Hogs Three Musketeers Hunter
Lightning Valkyrie Three Musketeers Hunter
Rocket Valkyrie Royal Hogs Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Valkyrie Hunter The Log

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeletons Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Fireball Hunter Valkyrie Royal Hogs Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem The Log Fireball

Synergies   4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers + Ice Golem Royal Hogs
Fireball + The Log Royal Hogs
Hunter + Skeletons Ice Golem
Ice Golem + Three Musketeers Skeletons Hunter Royal Hogs
+ Fireball Royal Hogs
+ Fireball The Log Ice Golem Three Musketeers
+ Hunter Ice Golem
+

Counters   47 85

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Valkyrie The Log Three Musketeers Fireball Ice Golem Hunter
The Log Valkyrie Ice Golem Fireball Hunter
Fireball The Log
Ice Golem Fireball Valkyrie Royal Hogs
The Log Fireball Valkyrie Ice Golem
Three Musketeers Fireball Ice Golem Hunter
Valkyrie Hunter Ice Golem Fireball The Log
Skeletons The Log
Valkyrie Ice Golem The Log Skeletons
Three Musketeers Hunter The Log Valkyrie
Ice Golem Three Musketeers Hunter Fireball Skeletons
The Log Skeletons Ice Golem Valkyrie Hunter Fireball
Hunter Valkyrie
Hunter Valkyrie Ice Golem Skeletons
Skeletons Fireball Valkyrie Ice Golem The Log
Hunter The Log Skeletons
Valkyrie Ice Golem Hunter
The Log Valkyrie Skeletons Hunter Three Musketeers Fireball
Ice Golem Royal Hogs Skeletons The Log Fireball
Fireball Hunter
Fireball Hunter Valkyrie The Log
Hunter
Fireball
Skeletons Valkyrie Three Musketeers Hunter
Fireball The Log Royal Hogs Ice Golem
The Log Ice Golem Valkyrie Fireball
Fireball Valkyrie The Log Hunter Three Musketeers
Fireball
Valkyrie The Log Three Musketeers Fireball Royal Hogs
Three Musketeers Fireball Ice Golem Valkyrie
Fireball The Log Valkyrie Hunter
Ice Golem The Log Valkyrie Hunter Fireball Skeletons
The Log Fireball Valkyrie Three Musketeers Skeletons Hunter
Valkyrie Hunter The Log Ice Golem Skeletons
Fireball Ice Golem The Log Three Musketeers
Hunter Ice Golem
Fireball Skeletons Hunter Valkyrie
Valkyrie Ice Golem The Log
Valkyrie The Log Ice Golem Skeletons
Valkyrie Fireball Hunter Ice Golem The Log
Hunter Fireball
Ice Golem
Ice Golem The Log Valkyrie Hunter
Three Musketeers Hunter Fireball
Valkyrie Ice Golem
Ice Golem Hunter Valkyrie Skeletons
Valkyrie Three Musketeers Ice Golem
Hunter Valkyrie
Ice Golem Skeletons The Log Three Musketeers
Three Musketeers
Ice Golem Skeletons The Log Hunter Valkyrie
Fireball The Log Skeletons Ice Golem Hunter Valkyrie
Ice Golem Skeletons Valkyrie
Hunter Skeletons Valkyrie
Ice Golem Valkyrie Hunter Skeletons
Fireball Valkyrie The Log Ice Golem
Three Musketeers Fireball Hunter Valkyrie Ice Golem
Ice Golem Skeletons Fireball
Valkyrie Ice Golem Fireball
Valkyrie Fireball Ice Golem The Log Hunter
Hunter The Log
Ice Golem Valkyrie The Log Hunter
Skeletons Ice Golem Valkyrie
Three Musketeers Ice Golem Hunter Fireball
Valkyrie Ice Golem Hunter

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Hunter Valkyrie The Log Fireball Ice Golem
The Log Skeletons Hunter Ice Golem
The Log Skeletons Valkyrie Hunter Ice Golem
Ice Golem The Log Valkyrie Hunter
Ice Golem Hunter Fireball Three Musketeers
Ice Golem The Log Hunter Valkyrie Skeletons
Fireball The Log Ice Golem Valkyrie Hunter
Valkyrie Skeletons Ice Golem Hunter Three Musketeers
Fireball Hunter Ice Golem
Fireball Ice Golem The Log Valkyrie
Fireball Three Musketeers Ice Golem
Valkyrie Ice Golem
The Log
Skeletons Hunter
Fireball The Log Ice Golem
Fireball
Fireball Ice Golem Royal Hogs
Skeletons Hunter Valkyrie Ice Golem
The Log Fireball
Ice Golem
Fireball Hunter Valkyrie