My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Miner Night Witch
Giant Snowball
Mega Minion Guards Miner Night Witch
Zap
Guards Night Witch
Barbarian Barrel
Guards Night Witch
The Log
Guards
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Mega Minion Guards Miner Night Witch
Fireball
Mega Minion Night Witch
Poison
Mega Minion Guards Night Witch
Lightning
Mega Minion Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Poison Miner Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Zap Guards Mega Minion Miner Night Witch Poison Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 The Log Zap Guards Mega Minion

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Mega Minion Miner Night Witch Poison Zap Guards The Log
Guards
Miner Giant The Log Zap
The Log
Giant Guards Miner Poison Zap
Mega Minion
Giant Zap Miner Poison
Miner
Giant Guards Poison Zap The Log Mega Minion
Night Witch
Giant Poison Zap
Poison
Giant Miner The Log Mega Minion Night Witch Zap
Zap
Giant Mega Minion Miner Guards The Log Night Witch Poison

Defense Synergies 1 14

Giant
Guards
The Log Mega Minion Poison Zap
The Log
Guards Mega Minion Miner Night Witch Poison Zap
Mega Minion
Zap Guards The Log Miner Night Witch
Miner
The Log Mega Minion Zap
Night Witch
The Log Mega Minion Zap
Poison
Guards The Log Zap
Zap
Mega Minion Guards The Log Miner Night Witch Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Mega Minion Zap
The Log Mega Minion Night Witch Zap
Mega Minion Night Witch
Night Witch Guards Mega Minion
The Log Poison
The Log Guards Mega Minion Night Witch Zap
Mega Minion Night Witch Poison Zap
The Log Poison Zap
Night Witch
Guards Miner Night Witch
Guards Poison The Log Mega Minion Night Witch Zap
Mega Minion Night Witch Poison Zap
Night Witch Guards The Log Zap
Guards The Log Mega Minion Night Witch Poison Zap
The Log Zap
Night Witch Poison
Guards The Log Mega Minion Night Witch Zap
The Log Poison Zap Guards Mega Minion
Guards The Log Night Witch Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Poison The Log Mega Minion Miner Zap
Guards The Log Zap
Guards The Log Night Witch Zap
Guards Night Witch
Poison Zap
Guards Mega Minion Night Witch
Zap The Log Mega Minion Poison
Guards Mega Minion
Guards Mega Minion
Guards The Log Poison Zap
Guards Night Witch
Guards The Log Mega Minion Night Witch Poison Zap
Poison The Log Mega Minion Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards The Log
Poison The Log Miner Zap
The Log Miner Poison
Guards The Log Poison
Poison The Log Zap
Poison Mega Minion Zap
The Log Poison
The Log Poison Zap
The Log Miner Poison Zap
Guards Night Witch Poison
Miner Poison The Log Zap
Poison Zap
Poison The Log Miner
Poison
The Log Poison Zap
The Log Poison Zap
The Log Poison
Poison
Night Witch
The Log Mega Minion Poison Zap
The Log Miner Poison Zap
The Log Night Witch Poison
Poison
The Log
The Log Poison Zap
The Log Poison Zap
Mega Minion
The Log Miner Poison Zap
The Log Miner Poison Zap
Miner Poison The Log Zap
Poison Night Witch Zap
Zap Guards Mega Minion Poison
Mega Minion Night Witch
Poison The Log Miner Night Witch Zap
Zap Poison
The Log Poison
Zap Guards Night Witch
Poison Mega Minion Zap
The Log
Miner Poison Mega Minion
The Log Poison Zap
Poison Zap
Mega Minion
Zap Guards The Log Poison
Poison Zap
Poison The Log Miner Zap

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